Difference between revisions of "Q1Rev"
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The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client. | The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client. | ||
− | For more information, visit http://dsotaku.drunkencoders.com/ | + | For more information, visit http://dsotaku.drunkencoders.com/ . |
Revision as of 18:16, 10 August 2009
Q1Rev | |
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General | |
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Author(s) | Izhido |
Type | Game/Engine/FPS |
Links | |
[[Q1Rev Release 1|Download]] | |
[[Q1Rev Source Code|Source]] | |
Peripherals | |
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A port of id Software's Quake for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
For more information, visit http://dsotaku.drunkencoders.com/ .