In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "SYASokoban Wii"

From WiiBrew
Jump to navigation Jump to search
Line 42: Line 42:
 
| {{WiimoteHomeButton}} || exit
 
| {{WiimoteHomeButton}} || exit
 
|}
 
|}
 +
 +
 +
== Video ==
 +
http://br.youtube.com/watch?v=llbse09O2zg
  
 
== Known Issues / Todo List ==
 
== Known Issues / Todo List ==

Revision as of 03:50, 21 January 2009

SYASokoban Wii
SYASokobanWii.png
General
Author(s)Shin-NiL
TypeGame
Links
[[Syasokoban_0.1b.zip|Download]]
Source
Peripherals
Wiimote1.svg SensorBar.svg

Description

SYASokoban Wii is a initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.

Features

  • "Unlimited" undo
  • Wiimote IR controls + path finding
  • Many included levels
  • Can add new sets of levels

Controls

Wiimote.svg Action
Wii Remote Aim point
Wiimote D-Pad move
Wiimote A Button move to a certain point
Wiimote + Button choose levels
Wiimote - Button undo move
Wiimote 1 Button reset stage
Wiimote 2 Button show about screen
Wiimote HOME Button exit


Video

http://br.youtube.com/watch?v=llbse09O2zg

Known Issues / Todo List

  • Adjust message box screen
  • Ajust level select screen
  • Add background music

Special Thanks

  • David Joffe for the SYASokoban original code
  • mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
  • All Wii homebrew community