Difference between revisions of "Space Invaders arcade emulator"
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = Space Invaders Arcade Emulator | | title = Space Invaders Arcade Emulator | ||
− | | image = [[File: | + | | image = [[File:Space Invaders 1978.jpg|200px]] |
− | | version = 0. | + | | version = 0.2 |
| type = arcade emulator | | type = arcade emulator | ||
| licence = GPL | | licence = GPL | ||
| author = P.Briot | | author = P.Briot | ||
− | | download = Media: | + | | download = Media:Invaders_v0_2_20160727.zip |
− | | source = | + | | source = Media:Invaders_src_v0_2_20160727.7z |
− | | peripherals = {{ | + | | peripherals = {{Wiimote1}} {{Nunchuk}} {{FrontSD}} {{USBMSD}} |
− | | hbb = | + | | hbb = |
}} | }} | ||
This is a Space Invaders TAITO original (1978) emulator. | This is a Space Invaders TAITO original (1978) emulator. | ||
− | Inspired on Midway Space Invaders emulator (2008) only allowed for | + | Inspired on Midway Space Invaders emulator (2008) only allowed for GameCube Controller. |
This version is playable with wiimote and nunchuk. | This version is playable with wiimote and nunchuk. | ||
High score is stored and could be erased at the beginning during 10 seconds by holding down button B. | High score is stored and could be erased at the beginning during 10 seconds by holding down button B. | ||
+ | |||
+ | Screenshot is avalable and files are store in PNG files in app folder. | ||
+ | |||
Sounds are included in the sofware. | Sounds are included in the sofware. | ||
+ | |||
− | The game requires the original Space Invaders roms to be placed on the SD card or a USB storage device in /invaders/roms. | + | The game requires the original Space Invaders roms to be placed on the SD card or a USB storage device in /apps/invaders/roms. |
+ | |||
+ | They're not included with the emulator due to copyright concerns. | ||
+ | |||
+ | The files required are ''invaders.e, invaders.f, invaders.g, invaders.h''. | ||
+ | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Controls == | == Controls == | ||
{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
|- | |- | ||
− | | {{ | + | | {{Wiimote1}} {{Nunchuk}} || Action |
|- | |- | ||
− | | {{WiimoteBButton}} || Add coin | + | | {{WiimoteBButton}} || Add coin / Raz high score |
|- | |- | ||
− | | {{WiimotePlusButton}}/{{WiimoteMinusButton}} || 1 Player / 2 Players | + | | {{WiimotePlusButton}} / {{WiimoteMinusButton}} || 1 Player / 2 Players |
|- | |- | ||
| {{Wiimote1Button}} || Move Left | | {{Wiimote1Button}} || Move Left | ||
Line 43: | Line 46: | ||
| {{Wiimote2Button}} || Move Right | | {{Wiimote2Button}} || Move Right | ||
|- | |- | ||
− | | {{WiimoteAButton}} {{NunchukZButton}} || Fire | + | | {{WiimoteAButton}} / {{NunchukZButton}} || Fire |
+ | |- | ||
+ | | {{Wiimote1Button}} + {{Wiimote2Button}} || Screenshot | ||
+ | |- | ||
+ | | {{WiimoteHomeButton}} || Return to loader | ||
+ | |- | ||
+ | | {{WiimotePowerButton}} || Shutdown Wii | ||
+ | |- | ||
+ | | {{WiiPowerButton}} || Shutdown Wii | ||
|- | |- | ||
− | | {{ | + | | {{WiiResetButton}} || Reset Wii |
|} | |} | ||
== Easter Egg == | == Easter Egg == | ||
+ | <noinclude> | ||
+ | [[File:Invaders_Easter_Egg.png|right|thumb|235px]] | ||
To do when Demo mode is on going : | To do when Demo mode is on going : | ||
{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
Line 60: | Line 73: | ||
|} | |} | ||
− | Easter Egg released ! You're now able to see "TAITO COP" in RED below high score. | + | Easter Egg released ! |
+ | |||
+ | You're now able to see "TAITO COP" in RED below high score. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Changelog == | ||
+ | === 0.2 === | ||
+ | * Screenshot support added | ||
+ | * Using GRRLib 4.1.1 (screenshot only) | ||
+ | * Adding ability to quit properly the game | ||
+ | * Solving wav issue to play all wav files type | ||
+ | * Solving timestamp issue in msec for tracing | ||
+ | * Code cleanup | ||
+ | |||
+ | === 0.1 === | ||
+ | * First release | ||
+ | Special thanks to : | ||
+ | Softdev for the original adaptation | ||
+ | PlaatSoft for his trace idea | ||
+ | |||
+ | == Contacts == | ||
+ | ''patrick.briot@gmail.com'' | ||
+ | |||
+ | [[Category:Homebrew using GRRLib]] |
Latest revision as of 23:17, 11 April 2021
Space Invaders Arcade Emulator | |
![]() | |
General | |
---|---|
Author(s) | P.Briot |
Type | Arcade emulator |
Version | 0.2 |
Licence | GPL |
Links | |
Download | |
Source | |
Peripherals | |
![]() ![]() ![]() ![]() |
This is a Space Invaders TAITO original (1978) emulator.
Inspired on Midway Space Invaders emulator (2008) only allowed for GameCube Controller.
This version is playable with wiimote and nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B.
Screenshot is avalable and files are store in PNG files in app folder.
Sounds are included in the sofware.
The game requires the original Space Invaders roms to be placed on the SD card or a USB storage device in /apps/invaders/roms.
They're not included with the emulator due to copyright concerns.
The files required are invaders.e, invaders.f, invaders.g, invaders.h.
Controls
![]() ![]() |
Action |
![]() |
Add coin / Raz high score |
![]() ![]() |
1 Player / 2 Players |
![]() |
Move Left |
![]() |
Move Right |
![]() ![]() |
Fire |
![]() ![]() |
Screenshot |
![]() |
Return to loader |
![]() |
Shutdown Wii |
![]() |
Shutdown Wii |
![]() |
Reset Wii |
Easter Egg
To do when Demo mode is on going :
![]() ![]() ![]() ![]() |
Press them simultaneously |
Release them briefly | |
![]() ![]() ![]() |
Press them simultaneously |
Easter Egg released !
You're now able to see "TAITO COP" in RED below high score.
Changelog
0.2
- Screenshot support added
- Using GRRLib 4.1.1 (screenshot only)
- Adding ability to quit properly the game
- Solving wav issue to play all wav files type
- Solving timestamp issue in msec for tracing
- Code cleanup
0.1
- First release
Special thanks to : Softdev for the original adaptation PlaatSoft for his trace idea
Contacts
patrick.briot@gmail.com