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Difference between revisions of "Q2Rev"

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# Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick)
 
# Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick)
 
# Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.)
 
# Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.)
 +
# OPTIONAL: Create a /cdtracks folder inside /baseq2, and copy the Ogg Vorbis-encoded tracks from your original Quake CD, sorted by name. NOTE: There is no need for a filler Track 1, so don't include one.
 
# Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher).
 
# Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher).
  

Revision as of 02:38, 6 February 2012

Q2Rev (now part of Quake Rev PAK)
QRevPAK.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot Local WiFi Internet GameCube Controller ClassicController.svg USB Keyboard USB Mouse

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.



Q2Rev, as a standalone application, has been deprecated. It is now part of Quake Rev PAK.



The engine is feature-complete, with sound, network play, and CD music track playback. For technical reasons, the Capture The Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.


New features since Release 2 of Quake Rev PAK:

  • CD Music track playback is now available!
  • Key aliases. With the new "keyalias" command, you can map any key in your controller to any other one, letting you customize your controls any way you like.
  • If a game crashes, and the engine is able to tell, it will create a "QRevPAK.err" file containing the date/time and the cause of the crash.
  • The [+] and [-] buttons now move through your inventory, instead of going with fixed keys. Remember to press [1] ( = Enter key, if unaliased) to activate the selected item.
  • The "c" / On-screen Keyboard combo button now behaves differently. The "c" key command (Crouch) is sent immediately; the On-Screen keyboard is shown upon key release. However, if the key is held for more than 0.5 seconds, the On-Screen keyboard won't appear at all.


The project is being hosted at http://code.google.com/p/qrevpak .

Any comments about the engine are welcome to heribertod@gmail.com.


Installation

In order to play Quake II with this engine, please follow these instructions:


  1. Download the QRevPAK.R*.zip to your computer
  2. Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick)
  3. Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.)
  4. OPTIONAL: Create a /cdtracks folder inside /baseq2, and copy the Ogg Vorbis-encoded tracks from your original Quake CD, sorted by name. NOTE: There is no need for a filler Track 1, so don't include one.
  5. Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher).


Controls

Wiimote.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Action
Wii Remote Aim +/- Wiimote A Button Classic Right Control Stick Gamecube C Control Stick Free Look mode
Nunchuck Control Stick Classic Left Control Stick GameCube Control Stick Walk / Sidestep
Wiimote D-Pad Classic D-Pad GameCube D-Pad Arrow Keys
Wiimote 1 Button Classic a Button Gamecube A Button ENTER
Wiimote 2 Button Classic b Button Gamecube B Button ESC
Wiimote + Button Classic x Button Gamecube X Button Next item in inventory
Wiimote - Button Classic y Button Gamecube Y Button Previous item in inventory
Wiimote B Button Classic L Trigger GameCube L Trigger Left Mouse Button (Fire, usually)
Nunchuck Z Button Classic R Trigger GameCube R Trigger Space Bar (Jump, usually)
Classic ZR Button GameCube Z Button "c" key (Crouch, usually)
Classic ZL Button Enables or disables on-screen keyboard
Nunchuck C Button "c" key (Crouch, usually) / Enables or disables on-screen keyboard (if held less than 0.5 seconds)
Wiimote HOME Button Classic HOME Button GameCube START Button "F1" / "y" keys

License

Original source code (C) 1997-2001 Id Software, Inc.

Modifications (c) 2009-2010 Heriberto Delgado.


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


All trademarks or registered trademarks used are properties of their respective owners.