Difference between revisions of "Q2Rev"
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# Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick) | # Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick) | ||
# Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.) | # Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.) | ||
+ | # OPTIONAL: Create a /cdtracks folder inside /baseq2, and copy the Ogg Vorbis-encoded tracks from your original Quake CD, sorted by name. NOTE: There is no need for a filler Track 1, so don't include one. | ||
# Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher). | # Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher). | ||
Revision as of 02:38, 6 February 2012
Q2Rev (now part of Quake Rev PAK) | |
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General | |
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Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Q2Rev, as a standalone application, has been deprecated. It is now part of Quake Rev PAK.
The engine is feature-complete, with sound, network play, and CD music track playback. For technical reasons, the Capture The Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.
New features since Release 2 of Quake Rev PAK:
- CD Music track playback is now available!
- Key aliases. With the new "keyalias" command, you can map any key in your controller to any other one, letting you customize your controls any way you like.
- If a game crashes, and the engine is able to tell, it will create a "QRevPAK.err" file containing the date/time and the cause of the crash.
- The [+] and [-] buttons now move through your inventory, instead of going with fixed keys. Remember to press [1] ( = Enter key, if unaliased) to activate the selected item.
- The "c" / On-screen Keyboard combo button now behaves differently. The "c" key command (Crouch) is sent immediately; the On-Screen keyboard is shown upon key release. However, if the key is held for more than 0.5 seconds, the On-Screen keyboard won't appear at all.
The project is being hosted at http://code.google.com/p/qrevpak .
Any comments about the engine are welcome to heribertod@gmail.com.
Installation
In order to play Quake II with this engine, please follow these instructions:
- Download the QRevPAK.R*.zip to your computer
- Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick)
- Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.)
- OPTIONAL: Create a /cdtracks folder inside /baseq2, and copy the Ogg Vorbis-encoded tracks from your original Quake CD, sorted by name. NOTE: There is no need for a filler Track 1, so don't include one.
- Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher).
Controls
License
Original source code (C) 1997-2001 Id Software, Inc.
Modifications (c) 2009-2010 Heriberto Delgado.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
All trademarks or registered trademarks used are properties of their respective owners.