Difference between revisions of "OpenTTD"
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== Changelog == | == Changelog == | ||
+ | |||
+ | === Local === | ||
+ | |||
+ | *Added GameCube controller support. | ||
+ | *Improved mouse & keyboard support. | ||
+ | *RGBX8 hardware palette. | ||
+ | *[[:Image:OpenTTD-crash.png|Custom exception handler]]. | ||
=== June 12, 2011 === | === June 12, 2011 === |
Revision as of 19:18, 6 August 2011
OpenTTD | |
![]() | |
General | |
---|---|
Ported by | Extrems |
Type | Simulation game |
Version | 1.1.1 |
Licence | GNU GPL v2 |
Links | |
Download | |
Website | |
[[1]] | |
Source | |
Peripherals | |
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OpenTTD is an open source reimplementation of the Microprose game "Transport Tycoon Deluxe". As president of a start-up transportation company in 1950, you have a choice of building rail, road, air and maritime transportation routes to build up your transportation empire. Outsmart your competition by beating them to attractive passenger and commodities routes to become the game's highest-ranking transport company by the year 2050.
Controls
Media
Resources
Changelog
Local
- Added GameCube controller support.
- Improved mouse & keyboard support.
- RGBX8 hardware palette.
- Custom exception handler.
June 12, 2011
- Updates for 1.1.1 release.
- Exit dialog now refer to the Homebrew Channel.
- Other minor changes.
May 7, 2011
- Updates for 1.1.0 release.
- Default language from system settings.
- Browseable mounted devices.
- Replaced SDL Audio with AESND.
- Added General MIDI playback using libTiMidity.
- Enabled LZO compression support.
- Fixed crash while loading original game saves.
- Other minor bug fixes.
April 1, 2011
- Lazy SDL Wii port.