In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Wiiero"

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{{Infobox homebrewapp
+
{{cleanup}}
| image = [[Image:WiieroIcon.png]]
+
{{Infobox homebrew
 +
| image = [[File:WiieroTitle.gif]]
 
| title = Wiiero
 
| title = Wiiero
| desc= Liero for Wii
+
| type = other game
| type = Games
+
| licence = GPL (source coming soon)
| license    = GPL
 
 
| author = [[User:BScrk|BScrk]]
 
| author = [[User:BScrk|BScrk]]
| version = 1.1
+
| version = 1.3
| download = [http://wiiero.free.fr/downloads.php Wiiero Website Downloads]
+
| download = http://wiiero.free.fr/downloads.php
| source = [http://wiiero.free.fr/articles.php?pg=art13 coming soon]
+
| source = http://wiiero.free.fr/articles.php?pg=art13
| website     = http://wiiero.free.fr/
+
| website = http://wiiero.free.fr/
| peripherals = {{wiimote2}} {{nunchuck}} {{FrontSD}}  
+
| peripherals = {{wiimote2}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{FrontSD}}
| hbc = 1
+
| hbb = yes
 
}}
 
}}
 +
'''''Wiiero''''' is a [http://en.wikipedia.org/wiki/Liero Liero] clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).
  
[[Image:WiieroTitle.gif|center]]
+
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.
 
'''Wiiero''' is a [http://en.wikipedia.org/wiki/Liero Liero] clone specially developed for the Wii.  Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).
 
  
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons.  It also contains some new (optional) weapons.
 
  
==Installation==
+
== Installation ==
 +
# If you are using the [[Homebrew Channel]], just copy the '''Wiiero''' directory from the archive into the '''apps''' directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
 +
# Launch the game using your loader.
 +
You can also install '''Wiiero''' via the [[Homebrew Browser]].
  
#If you are using the [[Homebrew Channel]], just copy the '''Wiiero''' directory from the archive into the '''apps''' directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory.  Consult the documentation for your loader of choice for the appropriate location to place these files.
 
#Launch the game using your loader.
 
  
==How to play==
+
== How to play ==
 +
'''Note: You must connect two wiimotes to your wii, otherwise you will be unable to play. '''
  
'''IMPORTANT NOTE:  You MUST connect TWO wiimotes to your wii, otherwise you will be unable to play.'''
+
Select "Play Wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!
  
Select "play wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!
+
=== Source ===
 +
You can download wiiero sources, resources and the compatible SDL lib on [http://wiiero.free.fr/articles.php?pg=art13 wiiero.free.fr]
  
===Controls===
+
=== Controls ===
 +
At the moment there are four different methods of control; you can use the Wiimote + Nunchuk, the Gamecube or the classic controller and the Wiimote by itself (held horizontally).
  
At the moment there are only two different methods of control; one being the wiimote + nunchuck and the other being the wiimote by itself (held horizontally).  Classic and Gamecube controller support is planned to be implemented in the future.
+
==== Controls for Menu Navigation ====
 
+
{| class="wikitable" style="left; text-align: center; "
<s>'''Note:''' If you remove or add a nunchuck attachment after you have launched the game via your homebrew loader, the change will not be detected and therefore the control style for that player will remain unaltered.  A workaround is to remove the batteries from your wiimote, put them back in, and reconnect the controller with or without the nunchuck depending on the control style you wish to switch to.  This minor problem is planned to be fixed in a later version.</s>  (fixed since version 1.1)
 
 
 
====Controls for Menu Navigation====
 
 
 
{| class="wikitable" style="left;text-align:center;"
 
 
|-
 
|-
! '''Action''' !! {{Wiimote1}}'''Horizontally''' !! {{Wiimote1}}'''Vertically+'''{{Nunchuck}}  
+
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}} !! {{ClassicController}} !! {{GCNController}}
 
|-
 
|-
| Move Through Options || {{WiimoteDPadUp}}/{{WiimoteDPadDown}} || {{NunchuckControlStick}} Up or Down ('Y' axis)  
+
| Move Through Options || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis) || {{ClassicDPadUp}} '''/''' {{ClassicDPadDown}} || {{GCControlStick}} Up or Down ('Y' axis)
 
|-
 
|-
| Toggle/Cycle Choices || {{WiimoteDPadLeft}}/{{WiimoteDPadRight}} || {{NunchuckControlStick}} Left or Right ('X' axis)
+
| Toggle/Cycle Choices || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis) || {{ClassicDPadLeft}} '''/''' {{ClassicDPadRight}} || {{GCControlStick}} Left or Right ('X' axis)
 
|-
 
|-
| Select/Enter/Finalize || {{Wiimote2Button}} || {{WiimoteAButton}}
+
| Select/Enter/Finalize || {{Wiimote2Button}} || {{WiimoteAButton}} || {{ClassicBButton}} or {{ClassicYButton}} || {{GCAButton}}  
 
|-
 
|-
| Go Back/Return || {{Wiimote1Button}} || {{WiimoteBButton}}
+
| Go Back/Return || {{Wiimote1Button}} || {{WiimoteBButton}} || {{ClassicAButton}} or {{ClassicXButton}} || {{GCXButton}} or {{GCBButton}}
 
|-
 
|-
 
|}
 
|}
  
====Controls During Gameplay====
+
==== Controls During Gameplay ====
{| class="wikitable" style="left;text-align:center;"
+
{| class="wikitable" style="left; text-align: center; "
 
|-
 
|-
! '''Action''' !! {{Wiimote1}}'''Horizontally''' !! {{Wiimote1}}'''Vertically+'''{{Nunchuck}}  
+
! '''Action''' !! {{WiimoteHorizontal}} !! {{Wiimote}}'''+'''{{Nunchuk}} !! {{ClassicController}} !! {{GCNController}}
 
|-
 
|-
| Aim Up/Down || {{WiimoteDPadUp}}/{{WiimoteDPadDown}} || {{NunchuckControlStick}} Up or Down ('Y' axis)  
+
| Aim Up/Down || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{NunchukControlStick}} Up or Down ('Y' axis) || {{ClassicDPadUp}} '''/''' {{ClassicDPadDown}} || {{GCControlStick}}  Up or Down ('Y' axis)  
 
|-
 
|-
| Move Left/Right || {{WiimoteDPadLeft}}/{{WiimoteDPadRight}} || {{NunchuckControlStick}} Left or Right ('X' axis)
+
| Move Left/Right || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{NunchukControlStick}} Left or Right ('X' axis) || {{ClassicDPadLeft}} '''/''' {{ClassicDPadRight}} || {{GCControlStick}}  Left or Right ('X' axis)  
 
|-
 
|-
| Dig || {{WiimoteBButton}} || {{WiimoteAButton}}
+
| Dig || {{WiimoteBButton}} || {{WiimoteAButton}} || {{ClassicAButton}}  || {{GCXButton}}  
 
|-
 
|-
| Cycle Weapon Forwards || {{WiimoteAButton}}+{{Wiimote2Button}} || {{WiimoteDPadRight}}
+
| Show Current Weapon || {{WiimoteAButton}} || {{WiimoteDPadDown}} || {{ClassicXButton}} || {{GCDPadDown}}  
 
|-
 
|-
| Cycle Weapon Backwards || {{WiimoteAButton}}+{{Wiimote1Button}} || {{WiimoteDPadLeft}}
+
| Cycle Weapon Forwards || {{WiimoteAButton}} '''+''' {{Wiimote2Button}} || {{WiimoteDPadRight}} || {{ClassicXButton}} '''+''' {{ClassicDPadRight}}  || {{GCDPadRight}}  
 
|-
 
|-
| Fire Weapon || {{Wiimote2Button}} || {{WiimoteBButton}}
+
| Cycle Weapon Backwards || {{WiimoteAButton}} '''+''' {{Wiimote1Button}} || {{WiimoteDPadLeft}} || {{ClassicXButton}} '''+''' {{ClassicDPadLeft}}  || {{GCDPadLeft}}
 
|-
 
|-
| Jump || {{Wiimote1Button}} || {{NunchuckCButton}}
+
| Fire Weapon || {{Wiimote2Button}} || {{WiimoteBButton}} || {{ClassicYButton}}  || {{GCBButton}} 
 
|-
 
|-
| Engage Grapple Hook || {{Wiimote1Button}}+{{Wiimote2Button}} || {{NunchuckZButton}}
+
| Jump || {{Wiimote1Button}} || {{NunchukCButton}} || {{ClassicBButton}} || {{GCAButton}}
 
|-
 
|-
| Disengage Grapple Hook || {{Wiimote1Button}} || {{NunchuckCButton}}
+
| Engage Grapple Hook || {{Wiimote1Button}} '''+''' {{Wiimote2Button}} || {{NunchukZButton}} || {{ClassicRTrigger}} || {{GCRTrigger}}  
 
|-
 
|-
| Pause/Unpause || {{WiimoteMinusButton}} || {{WiimotePlusButton}}
+
| Disengage Grapple Hook || {{Wiimote1Button}} || {{NunchukCButton}} || {{ClassicBButton}} || {{GCAButton}}
 
|-
 
|-
| Menu || {{WiimoteHomeButton}} || {{WiimoteHomeButton}}
+
| Pause/Unpause || {{WiimoteMinusButton}} || {{WiimotePlusButton}} || {{ClassicMinusButton}} || {{GCZButton}}
 +
|-
 +
| Menu || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || {{GCStartButton}}  
 
|-
 
|-
 
|}
 
|}
  
===Game modes===
+
=== Game modes ===
 +
Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.
  
Wiiero has 3 different types of gameplay, each with different objectives for winning.  These modes are controlled from the "option" menu.
+
==== Deathmatch ====
 +
This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.
  
====Deathmatch====
+
==== Tag ====
 +
The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.
  
This is the default mode.  The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.
+
==== CTF ====
 +
In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.
  
====Tag====
+
=== Weapons ===
 +
Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the [http://wiiero.free.fr/articles.php?pg=art7 Weapons Guide] for more detailed information on each weapon.
  
The goal of the tag mode is to make your enemy "it" by killing them.  When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost.  However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it".  Therefore, if you are not "it" then you will probably want to run away!  The counter time limit can be modified in the "option" menu.
 
  
====CTF====
+
== Screenshots ==
 +
<gallery perRow="3" style="text-align: center; " widths="200px" heights="150px">
 +
Image: WiieroV1.1.jpg|Wiiero CTF game mode (v1.1)
 +
Image: WiieroMissileCtrl.jpg|Missile control (v1.1)
 +
Image: Wiiero_v1_0_menu.png|Play game menu screen (v1.0)
 +
Image: Wiiero_v1_0_weapon.png|Weapons screenshot (v1.0)
 +
Image: Wiiero_v1_0_ingame.png|Ingame screenshot (v1.0)
 +
Image: WiieroBigNukeStrike.jpg|Big Nuke strike !!! (v1.0)
 +
</gallery>
  
In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.
 
  
===Weapons===
+
== Multilingual handler ==
 +
Since Wiiero 1.2, the project includes a language handler. [http://wiiero.free.fr/articles.php?pg=art15]
 +
You can help the wiiero translation by using the Wiiero translation file template.
 +
For do it you have to replace english labels in the template file [http://wiiero.free.fr/downloads/Template.txt] by your translated labels, rename your new file <newlang>.wtf ("wtf" stands for "Wiiero Translation File") and store it into the "lang" directory.
 +
For example for french translation you have to translate the template file, rename it "french.wtf", copy french.wtf file into Wiiero "lang" directory and start Wiiero.
 +
Feel free to send your translation files at wiiero@free.fr, there will be added in the download part of Wiiero website and into the next wiiero releases.
 +
French, Italian, Hungarian and Spanish translation will be added yet.
 +
:Languages :
 +
:* '''French''' - author: BScrk
 +
:* '''Italian''' - author: CrazyGoofy77
 +
:* '''Hogorian''' - author: Tusk
 +
:* '''Spanish''' - author: Hiei
 +
:* '''English''' - author: BScrk / Flark
  
Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!).  Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu.  When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon.  See the [http://wiiero.free.fr/articles.php?pg=art7 Weapons Guide] for more detailed information on each weapon.
 
  
==Screenshots==
+
== To do list ==
 
+
=== High Priority ===
<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px">
+
*Nothing
Image:WiieroV1.1.jpg|Wiiero CTF game mode (v1.1)
 
Image:WiieroMissileCtrl.jpg|Missile control (v1.1)
 
Image:Wiiero_v1_0_menu.png|Play game menu screen (v1.0)
 
Image:Wiiero_v1_0_weapon.png|Weapons screenshot (v1.0)
 
Image:Wiiero_v1_0_ingame.png|Ingame screenshot (v1.0)
 
Image:WiieroBigNukeStrike.jpg|Big Nuke strike !!! (v1.0)
 
</gallery>
 
  
 +
=== Medium Priority ===
 +
*Add Wiimote pointing on aim management
 +
*AI implementation (needed for PSP version)
 +
*Code review before source release
 +
*Add maps support
 +
*Add map edition tools
  
==Todo list==
+
=== Low Priority ===
 +
*Add skin management
  
'''High Priority:'''
 
* Add sound management for Wii
 
* Color adjustment in the Wii render palette
 
* <s>Fix other V1.0 small bugs</s> (done in version 1.1)
 
'''Medium Priority:'''
 
* <s>Fix resolution configuration</s> (done in version 1.1)
 
* Add Wiimote pointing on aim management
 
* AI implementation (needed for PSP version)
 
* Code review before source release
 
'''Low Priority:'''
 
* <s>Terminate missile weapon implementation</s> (done in version 1.1)
 
* Add Classic pad and GameCube pad management
 
* <s>Improve nunchuck disconnection detection</s> (done in version 1.1)
 
  
==Bugs and Reporting==
+
== Bugs and Reporting ==
'''Wiiero V1.1'''
+
=== Wiiero 1.3 ===
* No sound (comming soon)
+
* No known bugs
'''Wiiero V1.0'''
 
* <s>Nunchuck unplugging not supported</s> (done in version 1.1)
 
* <s>Resolution configuration (unabled in V1.0)</s> (done in version 1.1)
 
* <s>End game screen pause too short</s> (done in version 1.1)
 
  
There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas.
+
=== Wiiero 1.2 ===
 +
*<s>Freeze on "Px wins" screen </s> (fixed in version 1.3)
 +
*<s>Error when GameCube controller is plugged before wiiero start </s> (fixed in version 1.3)
  
==Changelog==
+
=== Wiiero 1.1 ===
<b>''2008-10-18 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
*<s>SDL error on new homebrew channel</s> (fixed in version 1.2)
* Wiiero version: Release 1.1
+
*<s>No sound</s> (done in version 1.2)
* Wii Resolution config implemented (Warning : Can slow down the game in case of large explosions)
+
*<s>Explosives sticks have to explode on player contact</s> (done in version 1.2)
* Nunchuck unplugging fixed
 
* Wiimote detection improved (ingame switch on support)
 
* Some English & typo correction (thanks to Flark)
 
* Missile weapon command implemented
 
* Some others little fixes
 
* Some weapons characteristics changed
 
* Weapons name reviewed
 
* 1 new weapon : Controled nuke larpa !
 
* Scrolling effect at the resurrection of a player</b>
 
  
 +
=== Wiiero 1.0 ===
 +
*<s>Nunchuk unplugging not supported</s> (done in version 1.1)
 +
*<s>Resolution configuration (unabled in V1.0)</s> (done in version 1.1)
 +
*<s>End game screen pause too short</s> (done in version 1.1)
  
''2008-10-11 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs [http://wiiero.free.fr/lire.php?msg=20 here].
* Wiiero version: Release 1
 
* First Wii release
 
* "How To Play" & "About" menu added
 
* Resolution support (PC)
 
* Some little fixes
 
  
  
''2008-09-18 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
== Changelog ==
* Wiiero version: Beta 3
+
=== Release 1.3: 2009-10-30 ===
* Configuration options added
+
*Deadlock on final screen fixed
* Load & save config implementation done
+
*Improved GC and Classic contollers usage
* Performance profiling
+
*Coredump if GC controller pluged before wiiero start fixed
  
 +
=== Release 1.2: 2009-10-23 ===
 +
*Ninja rope tention control added
 +
*GameCube and Classic pads supported
 +
*Sound and music added (with Binaerpilot musics)
 +
*Multilanguage handler added
 +
*Some bugs fixed
 +
*New options added into option menu (new option page)
 +
*Explosive weapon explode on player contact
 +
*Rendering engine optimisation
 +
*Color pallet reviewed
 +
*"Restart game" option added
  
''2008-08-12 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
=== Release 1.1: 2008-10-18 ===
* Wiiero version: Beta 2
+
*Wii Resolution config implemented (Warning: Can slow down the game in case of large explosions)
* First Wii Port
+
*Nunchuk unplugging fixed
* Some bug fixes
+
*Wiimote detection improved (in game switch on support)
* PC & PSP sound layer
+
*Some English & typo correction (thanks to Flark)
* Game modes implementation done
+
*Missile weapon command implemented
 +
*Some others little fixes
 +
*Some weapons characteristics changed
 +
*Weapons name reviewed
 +
*1 new weapon: Controled nuke larpa!
 +
*Scrolling effect at the resurrection of a player
  
 +
=== Release 1.0: 2008-10-11 ===
 +
*First Wii release
 +
*"How To Play" & "About" menu added
 +
*Resolution support (PC)
 +
*Some little fixes
  
''2008-07-08 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
=== Beta 3: 2008-09-18 ===
* Wiiero version: Beta 1
+
*Configuration options added
* First PSP Port
+
*Load & save config implementation done
* Performance profiling
+
*Performance profiling
* extra weapons implementation done
 
* Some bug fixes
 
  
 +
=== Beta 2: 2008-08-12 ===
 +
*First Wii Port
 +
*Some bug fixes
 +
*PC & PSP sound layer
 +
*Game modes implementation done
  
''2008-06-20 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
=== Beta 1: 2008-07-08 ===
* Wiiero version: Alpha 1
+
*First PSP Port
* Weapons implementation done
+
*Performance profiling
 +
*Extra weapons implementation done
 +
*Some bug fixes
  
 +
=== Alpha 1: 2008-06-20 ===
 +
*Weapons implementation done
  
''2008-05-20 BScrk (Luca Benevolo) <wiiero@free.fr>''
+
=== Initial: 2008-05-20 ===
* beginning of the project
+
*Beginning of the project
  
[[category:Homebrew in Development]]
+
[[Category:Homebrew using SDL libraries]]

Latest revision as of 02:12, 25 January 2011

Wiiero
WiieroTitle.gif
General
Author(s)BScrk
TypeOther game
Version1.3
LicenceGPL (source coming soon)
Links
Download
Website
Source
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot

Wiiero is a Liero clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).

Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.


Installation

  1. If you are using the Homebrew Channel, just copy the Wiiero directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
  2. Launch the game using your loader.

You can also install Wiiero via the Homebrew Browser.


How to play

Note: You must connect two wiimotes to your wii, otherwise you will be unable to play.

Select "Play Wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!

Source

You can download wiiero sources, resources and the compatible SDL lib on wiiero.free.fr

Controls

At the moment there are four different methods of control; you can use the Wiimote + Nunchuk, the Gamecube or the classic controller and the Wiimote by itself (held horizontally).

Controls for Menu Navigation

Action WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg GameCube Controller
Move Through Options Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis) Classic D-Pad Up / Classic D-Pad Down GameCube Control Stick Up or Down ('Y' axis)
Toggle/Cycle Choices Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis) Classic D-Pad Left / Classic D-Pad Right GameCube Control Stick Left or Right ('X' axis)
Select/Enter/Finalize Wiimote 2 Button Wiimote A Button Classic b Button or Classic y Button Gamecube A Button
Go Back/Return Wiimote 1 Button Wiimote B Button Classic a Button or Classic x Button Gamecube X Button or Gamecube B Button

Controls During Gameplay

Action WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg GameCube Controller
Aim Up/Down Wiimote D-Pad Up / Wiimote D-Pad Down Nunchuck Control Stick Up or Down ('Y' axis) Classic D-Pad Up / Classic D-Pad Down GameCube Control Stick Up or Down ('Y' axis)
Move Left/Right Wiimote D-Pad Left / Wiimote D-Pad Right Nunchuck Control Stick Left or Right ('X' axis) Classic D-Pad Left / Classic D-Pad Right GameCube Control Stick Left or Right ('X' axis)
Dig Wiimote B Button Wiimote A Button Classic a Button Gamecube X Button
Show Current Weapon Wiimote A Button Wiimote D-Pad Down Classic x Button Gamecube D-Pad Down
Cycle Weapon Forwards Wiimote A Button + Wiimote 2 Button Wiimote D-Pad Right Classic x Button + Classic D-Pad Right Gamecube D-Pad Right
Cycle Weapon Backwards Wiimote A Button + Wiimote 1 Button Wiimote D-Pad Left Classic x Button + Classic D-Pad Left Gamecube D-Pad Left
Fire Weapon Wiimote 2 Button Wiimote B Button Classic y Button Gamecube B Button
Jump Wiimote 1 Button Nunchuck C Button Classic b Button Gamecube A Button
Engage Grapple Hook Wiimote 1 Button + Wiimote 2 Button Nunchuck Z Button Classic R Trigger GameCube R Trigger
Disengage Grapple Hook Wiimote 1 Button Nunchuck C Button Classic b Button Gamecube A Button
Pause/Unpause Wiimote - Button Wiimote + Button Classic - Button GameCube Z Button
Menu Wiimote HOME Button Wiimote HOME Button Classic HOME Button GameCube START Button

Game modes

Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.

Deathmatch

This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.

Tag

The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.

CTF

In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.

Weapons

Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the Weapons Guide for more detailed information on each weapon.


Screenshots


Multilingual handler

Since Wiiero 1.2, the project includes a language handler. [1] You can help the wiiero translation by using the Wiiero translation file template. For do it you have to replace english labels in the template file [2] by your translated labels, rename your new file <newlang>.wtf ("wtf" stands for "Wiiero Translation File") and store it into the "lang" directory. For example for french translation you have to translate the template file, rename it "french.wtf", copy french.wtf file into Wiiero "lang" directory and start Wiiero. Feel free to send your translation files at wiiero@free.fr, there will be added in the download part of Wiiero website and into the next wiiero releases. French, Italian, Hungarian and Spanish translation will be added yet.

Languages :
  • French - author: BScrk
  • Italian - author: CrazyGoofy77
  • Hogorian - author: Tusk
  • Spanish - author: Hiei
  • English - author: BScrk / Flark


To do list

High Priority

  • Nothing

Medium Priority

  • Add Wiimote pointing on aim management
  • AI implementation (needed for PSP version)
  • Code review before source release
  • Add maps support
  • Add map edition tools

Low Priority

  • Add skin management


Bugs and Reporting

Wiiero 1.3

  • No known bugs

Wiiero 1.2

  • Freeze on "Px wins" screen (fixed in version 1.3)
  • Error when GameCube controller is plugged before wiiero start (fixed in version 1.3)

Wiiero 1.1

  • SDL error on new homebrew channel (fixed in version 1.2)
  • No sound (done in version 1.2)
  • Explosives sticks have to explode on player contact (done in version 1.2)

Wiiero 1.0

  • Nunchuk unplugging not supported (done in version 1.1)
  • Resolution configuration (unabled in V1.0) (done in version 1.1)
  • End game screen pause too short (done in version 1.1)

There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs here.


Changelog

Release 1.3: 2009-10-30

  • Deadlock on final screen fixed
  • Improved GC and Classic contollers usage
  • Coredump if GC controller pluged before wiiero start fixed

Release 1.2: 2009-10-23

  • Ninja rope tention control added
  • GameCube and Classic pads supported
  • Sound and music added (with Binaerpilot musics)
  • Multilanguage handler added
  • Some bugs fixed
  • New options added into option menu (new option page)
  • Explosive weapon explode on player contact
  • Rendering engine optimisation
  • Color pallet reviewed
  • "Restart game" option added

Release 1.1: 2008-10-18

  • Wii Resolution config implemented (Warning: Can slow down the game in case of large explosions)
  • Nunchuk unplugging fixed
  • Wiimote detection improved (in game switch on support)
  • Some English & typo correction (thanks to Flark)
  • Missile weapon command implemented
  • Some others little fixes
  • Some weapons characteristics changed
  • Weapons name reviewed
  • 1 new weapon: Controled nuke larpa!
  • Scrolling effect at the resurrection of a player

Release 1.0: 2008-10-11

  • First Wii release
  • "How To Play" & "About" menu added
  • Resolution support (PC)
  • Some little fixes

Beta 3: 2008-09-18

  • Configuration options added
  • Load & save config implementation done
  • Performance profiling

Beta 2: 2008-08-12

  • First Wii Port
  • Some bug fixes
  • PC & PSP sound layer
  • Game modes implementation done

Beta 1: 2008-07-08

  • First PSP Port
  • Performance profiling
  • Extra weapons implementation done
  • Some bug fixes

Alpha 1: 2008-06-20

  • Weapons implementation done

Initial: 2008-05-20

  • Beginning of the project