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Difference between revisions of "Splatter Castle"

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| type        = platform game
 
| type        = platform game
 
| author      = [[User:SpiderDave|SpiderDave]]
 
| author      = [[User:SpiderDave|SpiderDave]]
| version    = 20090225
+
| version    = 20100402
 
| download    = http://spiderdave.wikidot.com/splattercastle
 
| download    = http://spiderdave.wikidot.com/splattercastle
 
| source      =  
 
| source      =  
Line 12: Line 12:
 
}}
 
}}
  
'''Splatter castle''' is a platform game for Wii.  Development is still early.  Use at your own risk.
+
'''Splatter castle''' is a platform game for Wii, still in development.  Use at your own risk.
  
 
== Controls ==
 
== Controls ==
Line 30: Line 30:
 
|-
 
|-
 
| {{WiimoteHomeButton}} || HOME menu (up/down to change, 2 to confirm choice)
 
| {{WiimoteHomeButton}} || HOME menu (up/down to change, 2 to confirm choice)
 +
|}
 +
 +
== Media ==
 +
{|
 +
| <youtube valign="top" align="left">8at36Qr8r1M</youtube>
 
|}
 
|}
  
 
== Development Notes ==
 
== Development Notes ==
 
=== Status ===
 
=== Status ===
* No sound yet
+
* Sound - a single music track and limited sound effects.
* No game save function
+
* Ability to save to the SD card.
 
* Kind of short, and lacking in enemy types.
 
* Kind of short, and lacking in enemy types.
* Enemy collisions are a little awkward.
+
* Enemy collisions are still a little awkward.
  
 
=== Stuff that will be in next release ===
 
=== Stuff that will be in next release ===
* (TBA)
+
* (no information yet)
  
 +
=== Added in v.20100402 ===
 +
* Sound effects (hooray!)
 +
* More backgrounds
 +
* Rain effect
 +
* New/tweaked areas, new enemies
 +
=== Added in v.20100324b ===
 +
* Oops, I included the wrong binary.  Updated to fix.
 +
=== Added in v.20100324 ===
 +
* Early sound support.
 +
* Save points (removed lives system).
 +
* Removed weapon shop (the weapons will return in some form later)
 +
* New Enemies, new graphics
 +
* Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
 +
* Levels changed, redesigned
 +
* Parallax scrolling background
 +
* Breakable blocks
 +
* Stairs - crude and lacking proper graphics, but a good start.
 
=== Added in v.20090225 ===
 
=== Added in v.20090225 ===
 
* Various tweaks.
 
* Various tweaks.
Line 68: Line 90:
  
 
* More blood and gore
 
* More blood and gore
* A variety of weapons for both the player and monsters
+
* More weapons for both the player and monsters
 
* Item shop - buy weapons, skills
 
* Item shop - buy weapons, skills
* Save point (or room or item, etc)
 
 
* Traps
 
* Traps
* Stairs, ropes, etc
 
 
* "Rounds" for replay value. Changes based on number of times game is completed.
 
* "Rounds" for replay value. Changes based on number of times game is completed.
 +
* Sorcerer player character.  (In development)
  
 
== Screens ==
 
== Screens ==
[[File:Splatter Title.png|Title Screen]]
+
[[File:Splatter_020.png|Screenshot]]
[[File:Splatter_004.png|I Hate Zombies]]
+
[[File:Splatter_21.png|Screenshot]]
[[File:Splatter_003.png|The Tyrant]]
+
[[File:Splatter_22.png|Screenshot]]
  
[[Category:Homebrew in Development]]
 
 
[[Category:Homebrew using GRRLib]]
 
[[Category:Homebrew using GRRLib]]

Latest revision as of 00:22, 11 January 2011

Splatter Castle
Splatter Castle Icon.png
General
Author(s)SpiderDave
TypePlatform game
Version20100402
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Loads files from the Front SD slot

Splatter castle is a platform game for Wii, still in development. Use at your own risk.

Controls

WiimoteHorizontal.svg Action
Wiimote D-Pad Move
Wiimote 2 Button Jump
Wiimote 1 Button Attack
Wiimote D-Pad Up + Wiimote 1 Button Special weapon
Wiimote B Button Back Dash
Wiimote HOME Button HOME menu (up/down to change, 2 to confirm choice)

Media

Development Notes

Status

  • Sound - a single music track and limited sound effects.
  • Ability to save to the SD card.
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are still a little awkward.

Stuff that will be in next release

  • (no information yet)

Added in v.20100402

  • Sound effects (hooray!)
  • More backgrounds
  • Rain effect
  • New/tweaked areas, new enemies

Added in v.20100324b

  • Oops, I included the wrong binary. Updated to fix.

Added in v.20100324

  • Early sound support.
  • Save points (removed lives system).
  • Removed weapon shop (the weapons will return in some form later)
  • New Enemies, new graphics
  • Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
  • Levels changed, redesigned
  • Parallax scrolling background
  • Breakable blocks
  • Stairs - crude and lacking proper graphics, but a good start.

Added in v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp
    • Turbo Zombies
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

Added in v.20090127

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack
  • Removed a bunch of redundant stuff; this version is smaller (oops)

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • More weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Traps
  • "Rounds" for replay value. Changes based on number of times game is completed.
  • Sorcerer player character. (In development)

Screens

Screenshot Screenshot Screenshot