Difference between revisions of "Splatter Castle"
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Blooper4912 (talk | contribs) m (User:SpiderDave/Splatter Castle moved to Splatter Castle: If a version is released, it should be moved to the main article namespace) |
Cid2mizard (talk | contribs) (Add Video) |
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− | {{Infobox | + | {{Infobox homebrew |
− | | image = [[ | + | | image = [[File:Splatter Castle Icon.png]] |
− | | title = Splatter Castle | + | | title = Splatter Castle |
− | | | + | | type = platform game |
− | | | + | | author = [[User:SpiderDave|SpiderDave]] |
− | | version = | + | | version = 20100402 |
− | | download = | + | | download = http://spiderdave.wikidot.com/splattercastle |
− | | source = | + | | source = |
+ | | website = http://spiderdave.wikidot.com/splattercastle | ||
| peripherals = {{Wiimote1}} {{FrontSD}} | | peripherals = {{Wiimote1}} {{FrontSD}} | ||
− | + | | hbb = yes | |
− | | hbb = | ||
}} | }} | ||
− | '''Splatter castle''' is a platform game for Wii | + | '''Splatter castle''' is a platform game for Wii, still in development. Use at your own risk. |
− | ==Controls== | + | == Controls == |
− | + | {| class="wikitable" style="text-align:left;" | |
− | + | |- | |
− | + | ! {{WiimoteHorizontal}} !! Action | |
− | + | |- | |
− | + | | {{WiimoteDPad}} || Move | |
− | + | |- | |
− | + | | {{Wiimote2Button}} || Jump | |
+ | |- | ||
+ | | {{Wiimote1Button}} || Attack | ||
+ | |- | ||
+ | | {{WiimoteDPadUp}} + {{Wiimote1Button}} || Special weapon | ||
+ | |- | ||
+ | | {{WiimoteBButton}} || Back Dash | ||
+ | |- | ||
+ | | {{WiimoteHomeButton}} || HOME menu (up/down to change, 2 to confirm choice) | ||
+ | |} | ||
− | ==Development Notes== | + | == Media == |
− | ===Status=== | + | {| |
− | * | + | | <youtube valign="top" align="left">8at36Qr8r1M</youtube> |
− | * | + | |} |
+ | |||
+ | == Development Notes == | ||
+ | === Status === | ||
+ | * Sound - a single music track and limited sound effects. | ||
+ | * Ability to save to the SD card. | ||
* Kind of short, and lacking in enemy types. | * Kind of short, and lacking in enemy types. | ||
− | * Enemy collisions are a little awkward. | + | * Enemy collisions are still a little awkward. |
− | ===Stuff that will be in next release=== | + | === Stuff that will be in next release === |
− | * ( | + | * (no information yet) |
− | ===Added in v.20090225=== | + | === Added in v.20100402 === |
+ | * Sound effects (hooray!) | ||
+ | * More backgrounds | ||
+ | * Rain effect | ||
+ | * New/tweaked areas, new enemies | ||
+ | === Added in v.20100324b === | ||
+ | * Oops, I included the wrong binary. Updated to fix. | ||
+ | === Added in v.20100324 === | ||
+ | * Early sound support. | ||
+ | * Save points (removed lives system). | ||
+ | * Removed weapon shop (the weapons will return in some form later) | ||
+ | * New Enemies, new graphics | ||
+ | * Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet) | ||
+ | * Levels changed, redesigned | ||
+ | * Parallax scrolling background | ||
+ | * Breakable blocks | ||
+ | * Stairs - crude and lacking proper graphics, but a good start. | ||
+ | === Added in v.20090225 === | ||
* Various tweaks. | * Various tweaks. | ||
* Improved player collision with blocks. | * Improved player collision with blocks. | ||
Line 41: | Line 72: | ||
* The skeleton's bones now bounce, and there are skeletons with different weapons. | * The skeleton's bones now bounce, and there are skeletons with different weapons. | ||
* New Levels | * New Levels | ||
− | * Added lives system. | + | * Added lives system. If you run out of lives, you'll continue at the start of the level. |
− | * Item shop (WIP). | + | * Item shop (WIP). For now, everything is free, and most are similar to each other. |
− | ===Added in v.20090127=== | + | === Added in v.20090127 === |
* Backdash (press B) | * Backdash (press B) | ||
− | * Increased the size of the player and some monsters (*1.25) | + | * Increased the size of the player and some monsters (*1.25) This will allow more detail at some point. |
* Fixed a block collision bug | * Fixed a block collision bug | ||
* Weapon hits (a little) more precisely | * Weapon hits (a little) more precisely | ||
Line 55: | Line 86: | ||
* Removed a bunch of redundant stuff; this version is smaller (oops) | * Removed a bunch of redundant stuff; this version is smaller (oops) | ||
− | ===Ideas / Stuff I may or may not add=== | + | === Ideas / Stuff I may or may not add === |
(If you have some ideas, feel free to put them on the talk page.) | (If you have some ideas, feel free to put them on the talk page.) | ||
* More blood and gore | * More blood and gore | ||
− | * | + | * More weapons for both the player and monsters |
* Item shop - buy weapons, skills | * Item shop - buy weapons, skills | ||
− | |||
* Traps | * Traps | ||
− | + | * "Rounds" for replay value. Changes based on number of times game is completed. | |
− | * "Rounds" for replay value. | + | * Sorcerer player character. (In development) |
− | ==Screens== | + | == Screens == |
− | [[ | + | [[File:Splatter_020.png|Screenshot]] |
− | [[ | + | [[File:Splatter_21.png|Screenshot]] |
− | [[ | + | [[File:Splatter_22.png|Screenshot]] |
− | [[ | + | [[Category:Homebrew using GRRLib]] |
− |
Latest revision as of 00:22, 11 January 2011
Splatter Castle | |
![]() | |
General | |
---|---|
Author(s) | SpiderDave |
Type | Platform game |
Version | 20100402 |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() |
Splatter castle is a platform game for Wii, still in development. Use at your own risk.
Controls
![]() |
Action |
---|---|
![]() |
Move |
![]() |
Jump |
![]() |
Attack |
![]() ![]() |
Special weapon |
![]() |
Back Dash |
![]() |
HOME menu (up/down to change, 2 to confirm choice) |
Media
Development Notes
Status
- Sound - a single music track and limited sound effects.
- Ability to save to the SD card.
- Kind of short, and lacking in enemy types.
- Enemy collisions are still a little awkward.
Stuff that will be in next release
- (no information yet)
Added in v.20100402
- Sound effects (hooray!)
- More backgrounds
- Rain effect
- New/tweaked areas, new enemies
Added in v.20100324b
- Oops, I included the wrong binary. Updated to fix.
Added in v.20100324
- Early sound support.
- Save points (removed lives system).
- Removed weapon shop (the weapons will return in some form later)
- New Enemies, new graphics
- Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
- Levels changed, redesigned
- Parallax scrolling background
- Breakable blocks
- Stairs - crude and lacking proper graphics, but a good start.
Added in v.20090225
- Various tweaks.
- Improved player collision with blocks.
- New Enemies:
- Will-O-the-Wisp
- Turbo Zombies
- The skeleton's bones now bounce, and there are skeletons with different weapons.
- New Levels
- Added lives system. If you run out of lives, you'll continue at the start of the level.
- Item shop (WIP). For now, everything is free, and most are similar to each other.
Added in v.20090127
- Backdash (press B)
- Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
- Fixed a block collision bug
- Weapon hits (a little) more precisely
- Fixed a bug preventing 'game over' when you die
- Greatly reduced HP
- Enemy: Leap Spiders
- Boss: The Tyrant
- Crouching attack
- Removed a bunch of redundant stuff; this version is smaller (oops)
Ideas / Stuff I may or may not add
(If you have some ideas, feel free to put them on the talk page.)
- More blood and gore
- More weapons for both the player and monsters
- Item shop - buy weapons, skills
- Traps
- "Rounds" for replay value. Changes based on number of times game is completed.
- Sorcerer player character. (In development)