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Difference between revisions of "RIN Wii"

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(Added new version by Askot)
(Undo revision 93769 by Ynurisuhy (talk))
 
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{{Infobox homebrewapp
+
{{Infobox homebrew
 +
| image = [[File:Lines_GameboyColor.png]]
 
| title = RIN Wii
 
| title = RIN Wii
| description = Gameboy Colour Emulator
+
| type = handheld emulator
| type = Emulator
+
| author = Mirakichi, Askot, Hell Hibou
| author = Mirakichi
+
| download = http://perso.latribu.com/decker/wii/download/rin-GC-Wii-20081216-WHL.zip
| display = PAL 480i
+
| source = http://perso.latribu.com/decker/wii/download/rin-GC-Wii-20081216-WHL.zip
| download = [http://mirakichi.hp.infoseek.co.jp/software/arc/RIN_Wii_bin.zip Binary]
+
| website = http://mirakichi.hp.infoseek.co.jp/software/RIN_Wii.html
| source = [http://mirakichi.hp.infoseek.co.jp/software/arc/RIN_Wii_src.zip Source]
+
| peripherals = {{GCNController}} {{Wiimote1}} {{ClassicController}} {{FrontSD}}
| peripherals = {{GCNController}} {{FrontSD}}
 
 
}}
 
}}
  
A Gameboy/Gameboy Color Emulator for Wii
+
A [http://en.wikipedia.org/wiki/Gameboy Gameboy]/[http://en.wikipedia.org/wiki/Game_Boy_Color Gameboy Color] Emulator for Wii
  
 
== Information ==
 
== Information ==
* Official website: [http://mirakichi.hp.infoseek.co.jp/software/RIN_Wii.html Rin Wii]
 
 
* Button to return to loader: N/A
 
* Button to return to loader: N/A
* Usable Loaders: [[Twilight Hack]], [[Front SD ELF Loader]]
 
* Installation for Zelda Chainloader: Install as usual
 
 
* You may put the roms anywhere on the SD card
 
* You may put the roms anywhere on the SD card
 
* When you load the emulator browse through the SD card to find your rom and push "A"
 
* When you load the emulator browse through the SD card to find your rom and push "A"
  
 
== Controls ==
 
== Controls ==
* L=return to rom loading menu
+
 
* Z=Select Button
+
=== In Menu ===
 +
{| class="wikitable" style="left;text-align:center;"
 +
|-
 +
| {{GCNController}} || {{WiimoteHorizontal}} || {{ClassicController}} || Action
 +
|-
 +
| ? || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{ClassicDPadUp}} '''/''' {{ClassicDPadDown}}  or {{ClassicLControlStick‎}}Up/Down || Items selection Up/Down line per line
 +
|-
 +
| ? || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{ClassicDPadLeft}} '''/''' {{ClassicDPadRight}}  or {{ClassicLControlStick‎}}Left/Right || Items selection Up/Down section per section
 +
|-
 +
| ? || {{Wiimote1Button}} || {{ClassicXButton}} or {{ClassicBButton}} || Previous menu
 +
|-
 +
| ? || {{Wiimote2Button}} || {{ClassicYButton}} or {{ClassicAButton}} || Select a menu item or change option
 +
|}
 +
 
 +
=== Game Controls ===
 +
{| class="wikitable" style="left;text-align:center;"
 +
|-
 +
| {{GCNController}} || {{WiimoteHorizontal}} || {{ClassicController}} || Action
 +
|-
 +
| ?|| {{WiimoteDPad}} || {{ClassicDPad}} or {{ClassicLControlStick‎}} || Gameboy Dpad
 +
|-
 +
| ? || {{Wiimote2Button}} || {{ClassicAButton}} or {{ClassicYButton}} || A
 +
|-
 +
| ? || {{Wiimote1Button}} || {{ClassicBButton}} or {{ClassicXButton}} || B
 +
|-
 +
| ? || {{WiimoteAButton}} || {{ClassicPlusButton}} || START
 +
|-
 +
| ? || {{WiimoteBButton}} || {{ClassicMinusButton}} || SELECT
 +
|-
 +
| ? || {{WiimotePlusButton}} || {{ClassicZLButton}} or {{ClassicZRButton}} || Change scale
 +
|-
 +
| ? || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || Emulator Menu
 +
|-
 +
|}
  
 
== Changelog ==
 
== Changelog ==
 +
=== 16-12-2008 (Hell Hibou) ===
 +
 +
* Add SDHC support
 +
* Using standard libfat device name (fat1, fat2, ...) for WHL 0.12 compatibility
  
===20-06-2008===
+
=== 02-12-2008 (Hell Hibou) ===
Askot has modified and updated the mirakichi's branch of RIN Wii.
 
Version [2008-06-20]
 
Author: Askot
 
Updated to devkitpro r15.
 
libfat support.
 
Added support for GC.
 
LFN support for selecting/saving files.
 
Fixed save/load SRAM in SD.
 
Added save/load state in SD.
 
Added PSO/SD/TP reload option.
 
Added reset console option.
 
Added more custom palettes from Goomba Color.
 
===02-05-2008===
 
<div align="right">
 
{{GCNController}}
 
{{FrontSD}}
 
</div>
 
Author: Linkinworm
 
Accessories Needed: Gamecube pad
 
Usable Loaders: Any .elf loader
 
Extra Feature: When in a game press L_trigger then go to reboot to reboot your Wii.
 
  
=== 23-04-2008 ===
+
* Add USB-flash and SDgecko support(when loaded with [[Wii Homebrew Launcher]])
<div align="right">
 
{{Wiimote1}}
 
{{FrontSD}}
 
</div>
 
Author: nullEX
 
Accessories Needed: Wiimote
 
  Usable Loaders: [[Twilight Hack]], [[Front SD ELF Loader]]
 
Extra Feature: Supports the Wiimote. Press 1&2 button to synchronize.
 
  
=== 03-2008 ===
+
=== 04-08-2008 (Hell Hibou) ===
Games can now be saved to the FrontSD, A RINSAVE folder is automatically made on the root of the SDCard when you save the SRAM.(press L_trigger to get to menu)
 
Screen size option. x2/x3 menu sizes.
 
Background boarder option.
 
Roms can be zipped now.
 
  
== Download ==
+
* Accessories Needed: Wiimote, Classic controler or GameCube controler
Download [http://mirakichi.hp.infoseek.co.jp/software/arc/RIN_Wii_bin.zip bin]
+
* Usable Loaders: [[Twilight Hack]], [[Front SD ELF Loader]], [[Wii Homebrew Launcher]].
 +
* Add supports of the Wiimote and Classic controler.
 +
* Add 'Emulator' interface of [[Wii Homebrew Launcher]].
 +
* Add support of SDgecko (for Emulator interface of [[Wii Homebrew Launcher]] only).
  
Download [http://mirakichi.hp.infoseek.co.jp/software/arc/RIN_Wii_src.zip source]
+
=== 20-06-2008 (Askot) ===
  
Unofficial [[Media:Rin-GC-Wii-20080620.7z|bin and source]] by Askot 6/20/2008
+
* Updated to devkitpro r15.
 +
* libfat support.
 +
* Added support for GC.
 +
* LFN support for selecting/saving files.
 +
* Fixed save/load SRAM in SD.
 +
* Added save/load state in SD.
 +
* Added PSO/SD/TP reload option.
 +
* Added reset console option.
 +
* Added more custom palettes from Goomba Color.
  
Unofficial [http://www.mediafire.com/?yvvtqsi1knn Wiimote Version] supports the Wiimote
+
=== 03-2008 (Mirakichi) ===
  
Unofficial [http://www.filefactory.com/file/fa5a51/ Reboot Version] has a reboot option
+
* Games can now be saved to the FrontSD, A RINSAVE folder is automatically made on the root of the SDCard when you save the SRAM.(press L_trigger to get to menu)
 +
* Screen size option. x2/x3 menu sizes.
 +
* Background boarder option.
 +
* Roms can be zipped now.
  
 
== Known Issues ==
 
== Known Issues ==
:No way to reload SD/go back to sdlauncher
+
* No way to reload SD/go back to sdlauncher
:No option to reload elf loader
+
* No option to reload elf loader
:Is slow on startup, takes up to 10 minutes to load directory browser.
+
* Is slow on startup, takes up to 10 minutes to load directory browser.
:No Select button mapped for the wiimote, makes saving in Oracle of Seasons/Ages and perhaps other games, impossible.
+
* No Select button mapped for the wiimote, makes saving in Oracle of Seasons/Ages and perhaps other games, impossible.
  
 
== Media ==
 
== Media ==
 
* [http://www.youtube.com/watch?v=-5tCmT6oeTY Rin Wii Demo Video]
 
* [http://www.youtube.com/watch?v=-5tCmT6oeTY Rin Wii Demo Video]
 
* [http://www.youtube.com/watch?v=luIxft24e_E Rin Wii Demo Video] (Shows SD file browsing)
 
* [http://www.youtube.com/watch?v=luIxft24e_E Rin Wii Demo Video] (Shows SD file browsing)
 
[[Category:Homebrew applications]]
 

Latest revision as of 08:01, 24 November 2010

RIN Wii
Lines GameboyColor.png
General
Author(s)Mirakichi, Askot, Hell Hibou
TypeHandheld emulator
Links
Download
Website
Source
Peripherals
GameCube Controller Wiimote1.svg ClassicController.svg Loads files from the Front SD slot

A Gameboy/Gameboy Color Emulator for Wii

Information

  • Button to return to loader: N/A
  • You may put the roms anywhere on the SD card
  • When you load the emulator browse through the SD card to find your rom and push "A"

Controls

In Menu

GameCube Controller WiimoteHorizontal.svg ClassicController.svg Action
? Wiimote D-Pad Up / Wiimote D-Pad Down Classic D-Pad Up / Classic D-Pad Down or Classic Left Control StickUp/Down Items selection Up/Down line per line
? Wiimote D-Pad Left / Wiimote D-Pad Right Classic D-Pad Left / Classic D-Pad Right or Classic Left Control StickLeft/Right Items selection Up/Down section per section
? Wiimote 1 Button Classic x Button or Classic b Button Previous menu
? Wiimote 2 Button Classic y Button or Classic a Button Select a menu item or change option

Game Controls

GameCube Controller WiimoteHorizontal.svg ClassicController.svg Action
? Wiimote D-Pad Classic D-Pad or Classic Left Control Stick Gameboy Dpad
? Wiimote 2 Button Classic a Button or Classic y Button A
? Wiimote 1 Button Classic b Button or Classic x Button B
? Wiimote A Button Classic + Button START
? Wiimote B Button Classic - Button SELECT
? Wiimote + Button Classic ZL Button or Classic ZR Button Change scale
? Wiimote HOME Button Classic HOME Button Emulator Menu

Changelog

16-12-2008 (Hell Hibou)

  • Add SDHC support
  • Using standard libfat device name (fat1, fat2, ...) for WHL 0.12 compatibility

02-12-2008 (Hell Hibou)

04-08-2008 (Hell Hibou)

20-06-2008 (Askot)

  • Updated to devkitpro r15.
  • libfat support.
  • Added support for GC.
  • LFN support for selecting/saving files.
  • Fixed save/load SRAM in SD.
  • Added save/load state in SD.
  • Added PSO/SD/TP reload option.
  • Added reset console option.
  • Added more custom palettes from Goomba Color.

03-2008 (Mirakichi)

  • Games can now be saved to the FrontSD, A RINSAVE folder is automatically made on the root of the SDCard when you save the SRAM.(press L_trigger to get to menu)
  • Screen size option. x2/x3 menu sizes.
  • Background boarder option.
  • Roms can be zipped now.

Known Issues

  • No way to reload SD/go back to sdlauncher
  • No option to reload elf loader
  • Is slow on startup, takes up to 10 minutes to load directory browser.
  • No Select button mapped for the wiimote, makes saving in Oracle of Seasons/Ages and perhaps other games, impossible.

Media