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Difference between revisions of "OpenBOR"

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(updated information for v3.0.2835)
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| download    = Media:OpenBOR_v3.0_Build_2818.zip
 
| download    = Media:OpenBOR_v3.0_Build_2818.zip
 
| source      = http://lavalit.com/index.php?action=svn
 
| source      = http://lavalit.com/index.php?action=svn
| peripherals = {{Wiimote4}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{FrontSD}}
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| peripherals = {{Wiimote4}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{FrontSD}} {{USBMSD}}
 
| hbb        = yes
 
| hbb        = yes
 
}}
 
}}
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii by SX and Plombo.
+
This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is [[User:Plombo|Plombo]].
  
 
== Instructions ==
 
== Instructions ==
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* '''v3.0.2603''': First stable Wii release by SX.
 
* '''v3.0.2603''': First stable Wii release by SX.
 
* '''v3.0.2615''': Sound and control fixes by SX.
 
* '''v3.0.2615''': Sound and control fixes by SX.
* '''v3.0.2645''': Numerous control fixes by Plombo, who at this point had become the maintainer of the Wii port.
+
* '''v3.0.2645''': Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.
 
* '''v3.0.2726''': Improved memory usage; implemented by SX for all platforms, including Wii.
 
* '''v3.0.2726''': Improved memory usage; implemented by SX for all platforms, including Wii.
 
* '''v3.0.2818''': Several important changes by Plombo:
 
* '''v3.0.2818''': Several important changes by Plombo:
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** OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
 
** OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
 
** Performance boost due to using GX directly for video instead of going through SDL.
 
** Performance boost due to using GX directly for video instead of going through SDL.
 +
* '''v3.0.2835''': Significantly improved performance due to further video optimizations by Plombo.
  
 
== Screenshots ==
 
== Screenshots ==
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== External Links ==
 
== External Links ==
* http://www.lavalit.com/: LavaLit - OpenBOR Official Site
+
* http://lavalit.com/: LavaLit - OpenBOR Official Site
 
* http://destinyrevival.sailormoon.cc/node/39: Download page for old OpenBOR 2.0 port
 
* http://destinyrevival.sailormoon.cc/node/39: Download page for old OpenBOR 2.0 port

Revision as of 04:26, 22 June 2010

OpenBOR
OpenBOR Icon 128x128.png
General
Author(s)SX and Plombo
TypeGame engine
Version3.0.2818
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot USB mass storage device

This is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo.

Instructions

  • Download the latest Wii release from the Latest Snapshots box at LavaLit.com, from the Homebrew Browser, or from the download link in the information box. (Hassle-free registration is required to download from LavaLit.) If you're not using the Homebrew Browser, extract the OpenBOR or WII/OpenBOR folder in the archive to the apps folder on your SD card, so that the executable and the folders that go with it are under sd:/apps/OpenBOR.
  • Download mods from LavaLit and put the .PAK files in the Paks folder. Some of the most popular mods are:
    • Beats of Rage (the original game) by Senile Team
    • Art of Fighting: Beats of Rage Remix III by Mr. Q®
    • NightSlashersX by BonusJZ
  • Launch OpenBOR from the Homebrew Channel, select a mod, and play!

Controls

These are the default controls. They can be changed in the Options menu, accessed from the main menu or by pressing Wiimote - Button or GameCube R Trigger while the game is paused.

Action WiimoteHorizontal.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller
Start/Pause Wiimote + Button Classic + Button GameCube START Button
Move Wiimote D-Pad Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick GameCube D-Pad or GameCube Control Stick
Attack 1 Wiimote 1 Button Classic a Button Gamecube A Button
Attack 2
(rarely used)
Wiimote A Button Classic y Button Gamecube X Button
Attack 3
(rarely used)
Nunchuck Z Button Classic L Trigger GameCube L Trigger
Attack 4
(rarely used)
Nunchuck C Button Classic R Trigger GameCube R Trigger
Special Attack Wiimote B Button Classic x Button Gamecube Y Button
Jump Wiimote 2 Button Classic b Button Gamecube B Button
Back
(for certain menus)
Wiimote HOME Button Classic HOME Button GameCube Z Button
Screenshot Wiimote - Button Classic - Button GameCube R Trigger

Version History

  • v3.0.2603: First stable Wii release by SX.
  • v3.0.2615: Sound and control fixes by SX.
  • v3.0.2645: Numerous control fixes by Plombo, who by this point had become the maintainer of the Wii port.
  • v3.0.2726: Improved memory usage; implemented by SX for all platforms, including Wii.
  • v3.0.2818: Several important changes by Plombo:
    • Widescreen (480x272) mods supported.
    • Widescreen (16:9) displays supported without stretching.
    • No aspect ratio distortion with any mod regardless of display. Horizontal/vertical black bars are used when needed.
    • Can now be run from a USB flash drive or FAT32-formatted USB hard drive.
    • OpenBOR no longer depends on SDL Wii. All I/O handling is done natively through libogc.
    • Performance boost due to using GX directly for video instead of going through SDL.
  • v3.0.2835: Significantly improved performance due to further video optimizations by Plombo.

Screenshots

Known Issues

  • You might need to set "Window Offset" in the Video Options menu to see the HUD for some mods on some TVs.
  • Pressing Up on the Classic Controller D-pad in the mod selection menu does nothing. It works fine in-game, and the analog stick works fine both in the menu and in-game.
  • Pressing the RESET button on the Wii causes a code dump.

Older Versions

A port of OpenBOR 2.0 (the current version is 3.0) was created by Kungpow12345 and nuvalo and can be downloaded at http://destinyrevival.sailormoon.cc/node/39 .

External Links