In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Splatter Castle"

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m (Robot: Cosmetic changes)
(Updated for new version: 20100324 (Surprise!))
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| type        = platform game
 
| type        = platform game
 
| author      = [[User:SpiderDave|SpiderDave]]
 
| author      = [[User:SpiderDave|SpiderDave]]
| version    = 20090225
+
| version    = 20100324
 
| download    = http://spiderdave.wikidot.com/splattercastle
 
| download    = http://spiderdave.wikidot.com/splattercastle
 
| source      =  
 
| source      =  
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}}
 
}}
  
'''Splatter castle''' is a platform game for Wii.  Development is still early.  Use at your own risk.
+
'''Splatter castle''' is a platform game for Wii, still in development.  Use at your own risk.
  
 
== Controls ==
 
== Controls ==
Line 34: Line 34:
 
== Development Notes ==
 
== Development Notes ==
 
=== Status ===
 
=== Status ===
* No sound yet
+
* Sound support is still early; currently limited to a single music track and no sound effects.
* No game save function
+
* Ability to save to the SD card.
 
* Kind of short, and lacking in enemy types.
 
* Kind of short, and lacking in enemy types.
* Enemy collisions are a little awkward.
+
* Enemy collisions are still a little awkward.
  
 
=== Stuff that will be in next release ===
 
=== Stuff that will be in next release ===
* (TBA)
+
* (no information yet)
  
 +
=== Added in v.20100324 ===
 +
* Early sound support.
 +
* Save points (removed lives system).
 +
* Removed weapon shop (the weapons will return in some form later)
 +
* New Enemies, new graphics
 +
* Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
 +
* Levels changed, redesigned
 +
* Parallax scrolling background
 +
* Breakable blocks
 +
* Stairs - crude and lacking proper graphics, but a good start.
 
=== Added in v.20090225 ===
 
=== Added in v.20090225 ===
 
* Various tweaks.
 
* Various tweaks.
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* More blood and gore
 
* More blood and gore
* A variety of weapons for both the player and monsters
+
* More weapons for both the player and monsters
 
* Item shop - buy weapons, skills
 
* Item shop - buy weapons, skills
* Save point (or room or item, etc)
 
 
* Traps
 
* Traps
* Stairs, ropes, etc
 
 
* "Rounds" for replay value. Changes based on number of times game is completed.
 
* "Rounds" for replay value. Changes based on number of times game is completed.
 +
* Sorcerer player character.  (In development)
  
 
== Screens ==
 
== Screens ==
 +
[[File:Splatter_020.png|New Background Layers]]
 +
=== Old screenshots ===
 
[[File:Splatter Title.png|Title Screen]]
 
[[File:Splatter Title.png|Title Screen]]
 
[[File:Splatter_004.png|I Hate Zombies]]
 
[[File:Splatter_004.png|I Hate Zombies]]

Revision as of 04:51, 25 March 2010

Splatter Castle
Splatter Castle Icon.png
General
Author(s)SpiderDave
TypePlatform game
Version20100324
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Loads files from the Front SD slot

Splatter castle is a platform game for Wii, still in development. Use at your own risk.

Controls

WiimoteHorizontal.svg Action
Wiimote D-Pad Move
Wiimote 2 Button Jump
Wiimote 1 Button Attack
Wiimote D-Pad Up + Wiimote 1 Button Special weapon
Wiimote B Button Back Dash
Wiimote HOME Button HOME menu (up/down to change, 2 to confirm choice)

Development Notes

Status

  • Sound support is still early; currently limited to a single music track and no sound effects.
  • Ability to save to the SD card.
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are still a little awkward.

Stuff that will be in next release

  • (no information yet)

Added in v.20100324

  • Early sound support.
  • Save points (removed lives system).
  • Removed weapon shop (the weapons will return in some form later)
  • New Enemies, new graphics
  • Candles/enemies can drop more than a basic weapon energy item (though the levels haven't been greatly updated for this yet)
  • Levels changed, redesigned
  • Parallax scrolling background
  • Breakable blocks
  • Stairs - crude and lacking proper graphics, but a good start.

Added in v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp
    • Turbo Zombies
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

Added in v.20090127

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack
  • Removed a bunch of redundant stuff; this version is smaller (oops)

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • More weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Traps
  • "Rounds" for replay value. Changes based on number of times game is completed.
  • Sorcerer player character. (In development)

Screens

New Background Layers

Old screenshots

Title Screen I Hate Zombies The Tyrant