In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Three Point O"

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'''TwoPointO''' is a first person raycasted 3d grid/voxel based tech demo. The placement of the cubes in the 3d world is completely random. The demo is current incomplete and despite being relatively low resolution the frame rate is less then ideal and things become significantly visually distorted when looking up or down at too far of an angle. This will be corrected in a  future release.
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'''TwoPointO''' is a first person raycasted 3d grid/voxel based tech demo. The placement of the cubes in the 3d world is completely random. The demo is currently incomplete and despite being relatively low resolution the frame rate is less then ideal and things become significantly visually distorted when looking up or down at too far of an angle. This will be corrected in a  future release.
  
 
== Controls ==
 
== Controls ==

Revision as of 08:56, 26 January 2010

ThreePointO
General
Author(s)ThatOtherPerson
TypeDemo
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg

TwoPointO is a first person raycasted 3d grid/voxel based tech demo. The placement of the cubes in the 3d world is completely random. The demo is currently incomplete and despite being relatively low resolution the frame rate is less then ideal and things become significantly visually distorted when looking up or down at too far of an angle. This will be corrected in a future release.

Controls

Wiimote.svg + Nunchuck alternative.svg Action
Wii Remote Aim Aim / turn
Nunchuck Control Stick Move (horizontally)
Wiimote A Button disable turning
Nunchuck C Button Move up (vertically)
Nunchuck Z Button Move down (vertically)

To Do

Improve the frame rate (which will in turn make it tolerable at a higher resolution) and correct the visual distortion. I cant say by how much (I've been working on it on PC rather then Wii) but frame rate has already been somewhat significantly improved and I'm half way done getting things rendering correctly. I'll post an updated version when I'm done with it.

Video