Difference between revisions of "Talk:FCE Ultra GX"
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=== Turbo button with Wiimote only controls === | === Turbo button with Wiimote only controls === | ||
I was disappointed that speedup support (like used with the right stick on the classic controller) isn't an optional button setting for Wiimote only play and was wondering if this would be possible in a future update without a whole lot of rewriting? Would be much appreciated as I've been playing a whole lot of old RPGs. --[[User:Szycag|Szycag]] 12:25, 15 September 2009 (UTC) | I was disappointed that speedup support (like used with the right stick on the classic controller) isn't an optional button setting for Wiimote only play and was wondering if this would be possible in a future update without a whole lot of rewriting? Would be much appreciated as I've been playing a whole lot of old RPGs. --[[User:Szycag|Szycag]] 12:25, 15 September 2009 (UTC) | ||
+ | |||
+ | === NTFS Partition Support === | ||
+ | Yeah, it wasn't working for me but I was just wondering if one could implement NTFS file structure in the program, because MPlayer_CE supports | ||
+ | it but just these three main emulators (FCE Ultra GX, Snes9xGX, and VisualBoyAdvance GX) don't find my NTFS External Hard Drive when connecting | ||
+ | through USB. It would just be nice to have thats all. (Awesome programs by the way :P) [[User:Ryg0n|Ryg0n]] 23:28, 19 December 2009 (UTC) | ||
== Help == | == Help == |
Revision as of 01:28, 20 December 2009
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This page is reserved for feature requests, and general discussion about the page itself. Please ask questions on the WiiBrew Forums, and please report bugs on the official Google Code site. |
Feature Requests
GameGenie support
Will there ever be GameGenie support?
- Eventually, I hope. --Tantric 08:11, 14 January 2009 (UTC)
hq3x support
Is it possible to add hq3x into FCE Ultra GX, since it is already implemented in FCEU? --Jeffsterz 15:51, 15 January 2009 (UTC)
I'd love to see that too. NES games don't take up that much memory, the Wii should be able to handle it and it'd probably look great. Mekuso
PowerPad Support
Is it possible to use the Active Life Outdoor Challenge mat or similar dance mat to support Power Pad games?--Dffd 12:56, 22 June 2009 (UTC)
Custom Palettes
I was wondering if it could ever possible for people who are using this program on their Nintendo Revolutions (or Wiis as they are now called) could created custom palettes for the games they are playing with this program. I think that would be a great feature to add to a future release. Ness and Sonic 15:48, 14 August 2009 (UTC)
Turbo button with Wiimote only controls
I was disappointed that speedup support (like used with the right stick on the classic controller) isn't an optional button setting for Wiimote only play and was wondering if this would be possible in a future update without a whole lot of rewriting? Would be much appreciated as I've been playing a whole lot of old RPGs. --Szycag 12:25, 15 September 2009 (UTC)
NTFS Partition Support
Yeah, it wasn't working for me but I was just wondering if one could implement NTFS file structure in the program, because MPlayer_CE supports it but just these three main emulators (FCE Ultra GX, Snes9xGX, and VisualBoyAdvance GX) don't find my NTFS External Hard Drive when connecting through USB. It would just be nice to have thats all. (Awesome programs by the way :P) Ryg0n 23:28, 19 December 2009 (UTC)
Help
Two player support
I see that there is supposed to be support for 1-4 players; however, how does one go about enabling it while in game? I've tried syncing the Wiimotes with the Wii via the red buttons to no avail (while in a loaded ROM). Should I be doing the syncing from the HomeBrew Channel instead? Any advice is greatly appreciated, thanks. --Jeffsterz 15:51, 15 January 2009 (UTC)
- I figured this out and found that you do have to manually sync the Wiimotes via the red sync button on the Wii and on the Wiimote (near the batteries) while in the HomeBrew Channel. --Jeffsterz 16:14, 16 January 2009 (UTC)
Black screen on startup
Right, so when I start FCE Ultra GX, I get a black screen. Nothing else. The wiimotes aren't syncing or anything. Any idea what's going on? --Hideous 15:51, 8 September 2008 (UTC)
- can you comment more informations like directory structure, support (dvd, SD, usb, smb)... -Yod4z 18:02 GMT+1
- As far as I know, I have the proper directory structure set up on the SD card (fceugx/roms and /saves). I've tried both PAL50 and PAL60, and I've even formatted my card once. Nothing works, so far. --Hideous 18:38, 8 September 2008 (UTC)
- Check that 1, the SD card is not write protected and 2, GC mem card slot B is empty. --albinoV
- This can be caused by installing and changing custom IOSs (cIOS, DVDx, etc). Try using AnyTitle Deleter to delete the IOSs you installed, and/or reinstall the IOSs. --Tantric 06:46, 26 November 2008 (UTC)
- I had the same problem. Deleting dvdx worked. It was a bit difficult because AnyTitle Deleter doesn't run on my menu version, but the Bootmii installer also has an uninstall option, and that worked great. Roobix 03:26, 10 June 2009 (UTC)
- I made a change to IOS36 so I could install Preloader, and I was back to the black screen again. Uninstalling DVDx did not help this second time, but the problem was fixed by deleting and re-downloading the files via the Homebrew Browser. Roobix 19:23, 13 June 2009 (UTC)
- I had the same problem. Deleting dvdx worked. It was a bit difficult because AnyTitle Deleter doesn't run on my menu version, but the Bootmii installer also has an uninstall option, and that worked great. Roobix 03:26, 10 June 2009 (UTC)
- This can be caused by installing and changing custom IOSs (cIOS, DVDx, etc). Try using AnyTitle Deleter to delete the IOSs you installed, and/or reinstall the IOSs. --Tantric 06:46, 26 November 2008 (UTC)
- Check that 1, the SD card is not write protected and 2, GC mem card slot B is empty. --albinoV
- As far as I know, I have the proper directory structure set up on the SD card (fceugx/roms and /saves). I've tried both PAL50 and PAL60, and I've even formatted my card once. Nothing works, so far. --Hideous 18:38, 8 September 2008 (UTC)
Can't find SD card
For some reason sometimes the emulator will say that it can't find the sd card then it will freeze and I have to hold the power button to turn it off. Or it can't load my save. Another thing is if I can load a save the screen will be distorted In certain games. I.E tmnt or castlevania 3. Anyway still great emulator.
Anyone got Mario Adventure to work?
Does anyone know if Mario Adventure works? It doesn't seem to work for me on both the FCE Ultra GX and just plain FCE Ultra. --Mjbauer95 21:35, 1 March 2009 (UTC)
- I got it to work but it needs to be a fresh patch. (Not the one that is already patched. Luigi vs Mario should work flawlessly, too) Removed your link, no ROM links on WiiBrew. That would have been a ban.--retrotails 20:47, 13 April 2009 (UTC)
- Thanks for removing the link, I forgot that that was against Wiibrew rules. --Mjbauer95 02:56, 25 July 2009 (UTC)
GCN Controller problem
When I use the GCN controller the A and B buttons launch me to the save/load/config screen, the Wiimote works flawless, I having the same problem with the Snes9x 4.0.1, Y, X, L and R buttons (GNC controller) launch me to the options screen during gameplay --TunaLover 13:53, 15 April 2009 (UTC)
Dip Switch Support
Is there any Dip Switch Support planned for games like the Nintendo World Championship 1990 Rom? --SmaMan 12:38, 25 April 2009 (UTC)
Network Loading Issues
3.03: Network loading not working at all. Can see list of games but when loaded only a grey screen appears. Can still return to the menu.
3.02: Network loading will work. Must wait for update message to appear before loading a game. Otherwise the game loads but code dumps instantly. (This issue appears to be present in all 3.0.x versions).
-- H3ll0 09:34, 28 May 2009 (UTC)
Old save states aren't compatible with new emu?
I was using version 3.0.5 for a while, but then accidentally updated to 3.1.0 (accidentally because my internet connection usually isn't reliable, so I don't want to waste the time of downloading only part of it, then have it tell me it can't finish). Now all the save states I was using no longer work. I load them within the emulator menu, that doesn't produces any "errors" per se, but after closing the emulator menu, the state doesn't load, it just continues where it left off before I loaded anything.
However, new save states that I made with 3.1.0 do work as they're supposed to. Is there anything I can do to use my old ones again, since I have some pretty developed game files on them, and it would be a pain to replay them? Or can I get a download of 3.0.5? Swift Finch 15:21, 19 November 2009 (UTC)
Yea he is right. Old savestates made with 3.0.7 or lower don't work with 3.0.8 or highter. Can you fix it please ? --ML™ 16:09, 3 December 2009 (UTC)
- No, this is not a bug - it's because the save state format has changed as of 3.0.7 because I upgraded the core. Nothing can be done to change this. --Tantric 01:57, 4 December 2009 (UTC)
- Ugh, that's a pain. Could I get a download of 3.0.7 or lower then? Swift Finch 17:53, 13 December 2009 (UTC)
Some stuff doesn't work that used to.
Hi, in the latest version, certain things don't appear to work that used to in previous versions.
FDS doesn't work at all. I have the Disksys.rom, it's the right size, but loading an actual game says "Missing DISKSYS.ROM!" Games I tried to load: Bio Miracle Bokkute Upa, Otocky, and Vs. Excitebike
Some roms cause a code dump too. I tried to load Famicom Wars, both with and without a translation patch, and it causes a code dump.
Yet, in previous versions of FCEUGX, these were fine.--Namo 13:38, 24 August 2009 (UTC)
- Well then i would reinstall a previously working version. go to there google code website, and report the series of bug you discovered.--Hatredg0d 14:21, 24 August 2009 (UTC)