Difference between revisions of "Q1Rev"
Jump to navigation
Jump to search
m |
|||
Line 6: | Line 6: | ||
| download = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.zip | | download = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.zip | ||
| source = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.src.zip | | source = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.src.zip | ||
− | | peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}} | + | | peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}} {{GCNController}} |
| hbb = yes | | hbb = yes | ||
}} | }} | ||
− | A port of id Software's Quake for the Nintendo Wii. | + | A port of the original id Software's Quake engine for the Nintendo Wii. |
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip . | The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip . | ||
Line 16: | Line 16: | ||
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client. | The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client. | ||
− | + | Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html . |
Revision as of 01:23, 8 December 2009
Q1Rev | |
![]() | |
General | |
---|---|
Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A port of the original id Software's Quake engine for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .