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Difference between revisions of "Q1Rev"

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| download = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.zip
 
| download = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.zip
 
| source = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.src.zip
 
| source = http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.src.zip
| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}}  
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| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}} {{GCNController}}
 
| hbb = yes
 
| hbb = yes
 
}}
 
}}
  
A port of id Software's Quake for the Nintendo Wii.
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A port of the original id Software's Quake engine for the Nintendo Wii.
  
 
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
 
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
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The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
 
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
  
For more information, visit http://dsotaku.drunkencoders.com/ .
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Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .

Revision as of 01:23, 8 December 2009

Q1Rev
Q1Rev.Icon.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Local WiFi Internet GameCube Controller

A port of the original id Software's Quake engine for the Nintendo Wii.

The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .

The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .