In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "ColEm"

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m (added GCNController support)
m (cleanup)
 
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{{Infobox homebrewapp
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{{Infobox homebrew
 
| title = ColEm
 
| title = ColEm
| desc = ColecoVision
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| type = console emulator
| type = Emulation/Simulation
 
 
| author = Consolius
 
| author = Consolius
 
| version = 1.0
 
| version = 1.0
| download = [[Image:Colem.zip|Colem.zip]]
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| download = Media:Colem.zip
| source = ?
 
 
| peripherals = {{wiimote1}} {{GCNController}} {{FrontSDHC}}
 
| peripherals = {{wiimote1}} {{GCNController}} {{FrontSDHC}}
| hbc = 1
 
 
}}
 
}}
 +
'''''ColEm''''' is a Colecovision emulator for the Wii game console.
  
 
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== Instructions: ==
'''Colem''' is a Colecovision emulator for the Wii game console.
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* Copy the application folder in the "apps" directory of the SD card (Homebrew Channel structure)
 
 
===Instructions:===
 
* Copy the application folder in the "apps" directory of the SD card (HomeBrew channel structure).
 
 
* Create a directory "/roms/romscol" on the SD card
 
* Create a directory "/roms/romscol" on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named "coleco.rom")  
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* Put all your ROMs (.rom or .zip) in that directory including the system ROM (named "coleco.rom")  
 
* Boot the emulator from the HomeBrew Channel.
 
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the "2" button."
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* Select ROM and press the "2" button
* Press:  
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* Press:
"HOME" to exit the emulator at anytime.
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{| class="wikitable"
"cursor keys" to navigate up/down/left/right.
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|-
"button 2" to shoot (or whatever...)
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! {{Wiimote}} !! Action
"plus" to invoke the emulated console's Keyboard/keyPad (press "plus" again to swap the joystick/keyPad number)
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|-
and "2" button again to come back to the game and/or confirm the pad key press.
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| {{WiimoteHomeButton}} || Exit the emulator at anytime.
"minus" to go back to the ROMs menu.
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|-
 
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| {{WiimoteDPad}} || Navigate Up/Down/Left/Right
 
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|-
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| {{Wiimote2Button}} || Shoot (or whatever...)
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|-
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| {{WiimotePlusButton}} || Invoke the emulated console's Keyboard/KeyPad (Press {{WiimotePlusButton}} again to swap the Joystik/KeyPad number and {{Wiimote2Button}} button again to come back to the game and/or confirm the pad key press.
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|-
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| {{WiimoteMinusButton}} || Go back to the ROMs menu.
 +
|}
  
===Features/known bugs:===
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== Features/known bugs: ==
 
* SDHC support (build with latest libogc and libfat)
 
* SDHC support (build with latest libogc and libfat)
 
* Some incompatibility issues
 
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
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* some problems in double buffering causing some corruptions in GFX
 
* Sound to be improved in a next release...
 
* Sound to be improved in a next release...
  
===History:===
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== History: ==
30/01/09: V1.0: Initial release.
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30/01/09: v1.0: Initial release

Latest revision as of 03:20, 18 October 2009

ColEm
General
Author(s)Consolius
TypeConsole emulator
Version1.0
Links
Download
Peripherals
Wiimote1.svg GameCube Controller Loads files from SDHC cards in the Front SD slot

ColEm is a Colecovision emulator for the Wii game console.

Instructions:

  • Copy the application folder in the "apps" directory of the SD card (Homebrew Channel structure)
  • Create a directory "/roms/romscol" on the SD card
  • Put all your ROMs (.rom or .zip) in that directory including the system ROM (named "coleco.rom")
  • Boot the emulator from the HomeBrew Channel.
  • Select ROM and press the "2" button
  • Press:
Wiimote.svg Action
Wiimote HOME Button Exit the emulator at anytime.
Wiimote D-Pad Navigate Up/Down/Left/Right
Wiimote 2 Button Shoot (or whatever...)
Wiimote + Button Invoke the emulated console's Keyboard/KeyPad (Press Wiimote + Button again to swap the Joystik/KeyPad number and Wiimote 2 Button button again to come back to the game and/or confirm the pad key press.
Wiimote - Button Go back to the ROMs menu.

Features/known bugs:

  • SDHC support (build with latest libogc and libfat)
  • Some incompatibility issues
  • some problems in double buffering causing some corruptions in GFX
  • Sound to be improved in a next release...

History:

30/01/09: v1.0: Initial release