Difference between revisions of "Libwiikeyboard"
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− | {{ | + | {{lowercase title}} |
− | + | '''libwiikeyboard''' is included as part of [[libogc]] as an interface to an attached USB keyboard. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Usage == |
− | + | Include -lwiikeyboard in your Makefile. | |
− | |||
− | |||
− | === | + | === Initialize the keyboard subsystem: === |
+ | <source lang="cpp"> | ||
+ | KEYBOARD_Init(NULL); | ||
+ | </source> | ||
− | + | === Process an event: === | |
− | + | <source lang="cpp"> | |
+ | keyboard_event ke; | ||
+ | s32 res = KEYBOARD_GetEvent(&ke); | ||
+ | if (res && (ke.type == KEYBOARD_RELEASED || ke.type == KEYBOARD_PRESSED)) | ||
+ | { | ||
+ | // do something | ||
+ | } | ||
+ | </source> | ||
− | == | + | == Alternate usage - using stdin == |
− | < | + | <source lang="cpp"> |
+ | #include <gccore.h> | ||
+ | #include <wiiuse/wpad.h> | ||
+ | #include <wiikeyboard/keyboard.h> | ||
− | + | #include <stdio.h> | |
+ | #include <stdlib.h> | ||
+ | #include <string.h> | ||
+ | #include <unistd.h> | ||
− | |||
− | |||
− | |||
− | == | + | static void *xfb = NULL; |
+ | static GXRModeObj *rmode = NULL; | ||
− | + | bool quitapp=false; | |
− | + | ||
− | + | void keyPress_cb( char sym) { | |
− | + | ||
− | + | if (sym > 31 ) putchar(sym); | |
− | + | if (sym == 13) putchar('\n'); | |
+ | |||
+ | if ( sym == 0x1b) quitapp = true; | ||
+ | } | ||
+ | |||
+ | |||
+ | int main(int argc, char **argv) { | ||
+ | // Initialise the video system | ||
+ | VIDEO_Init(); | ||
+ | |||
+ | // This function initialises the attached controllers | ||
+ | WPAD_Init(); | ||
+ | |||
+ | // Obtain the preferred video mode from the system | ||
+ | // This will correspond to the settings in the Wii menu | ||
+ | rmode = VIDEO_GetPreferredMode(NULL); | ||
− | + | // Allocate memory for the display in the uncached region | |
− | + | xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); | |
− | + | ||
− | + | // Initialise the console, required for printf | |
+ | console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); | ||
+ | |||
+ | // Set up the video registers with the chosen mode | ||
+ | VIDEO_Configure(rmode); | ||
+ | |||
+ | // Tell the video hardware where our display memory is | ||
+ | VIDEO_SetNextFramebuffer(xfb); | ||
+ | |||
+ | // Make the display visible | ||
+ | VIDEO_SetBlack(FALSE); | ||
− | + | // Flush the video register changes to the hardware | |
− | + | VIDEO_Flush(); | |
− | |||
− | |||
− | + | // Wait for Video setup to complete | |
− | + | VIDEO_WaitVSync(); | |
− | + | if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | // The console understands VT terminal escape codes | |
+ | // This positions the cursor on row 2, column 0 | ||
+ | // we can use variables for this with format codes too | ||
+ | // e.g. printf ("\x1b[%d;%dH", row, column ); | ||
+ | printf("\x1b[2;0HHello World!\n"); | ||
+ | |||
+ | if (KEYBOARD_Init(keyPress_cb) == 0) printf("keyboard initialised\n"); | ||
− | + | do { | |
− | { | + | // Call WPAD_ScanPads each loop, this reads the latest controller states |
− | + | WPAD_ScanPads(); | |
− | |||
− | |||
− | |||
− | + | // WPAD_ButtonsDown tells us which buttons were pressed in this loop | |
+ | // this is a "one shot" state which will not fire again until the button has been released | ||
+ | u32 pressed = WPAD_ButtonsDown(0); | ||
− | + | char key = getchar(); | |
− | |||
− | |||
− | |||
− | + | // We return to the launcher application via exit | |
− | + | if ( pressed & WPAD_BUTTON_HOME ) quitapp=true; | |
− | + | // Wait for the next frame | |
+ | VIDEO_WaitVSync(); | ||
+ | } while(!quitapp); | ||
− | + | return 0; | |
− | + | } | |
+ | </source> |
Latest revision as of 21:33, 15 October 2009
libwiikeyboard is included as part of libogc as an interface to an attached USB keyboard.
Usage
Include -lwiikeyboard in your Makefile.
Initialize the keyboard subsystem:
KEYBOARD_Init(NULL);
Process an event:
keyboard_event ke;
s32 res = KEYBOARD_GetEvent(&ke);
if (res && (ke.type == KEYBOARD_RELEASED || ke.type == KEYBOARD_PRESSED))
{
// do something
}
Alternate usage - using stdin
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <wiikeyboard/keyboard.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
bool quitapp=false;
void keyPress_cb( char sym) {
if (sym > 31 ) putchar(sym);
if (sym == 13) putchar('\n');
if ( sym == 0x1b) quitapp = true;
}
int main(int argc, char **argv) {
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0HHello World!\n");
if (KEYBOARD_Init(keyPress_cb) == 0) printf("keyboard initialised\n");
do {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
char key = getchar();
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) quitapp=true;
// Wait for the next frame
VIDEO_WaitVSync();
} while(!quitapp);
return 0;
}