Difference between revisions of "SYASokoban Wii"
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− | {{Infobox | + | {{Infobox homebrew |
| title = SYASokoban Wii | | title = SYASokoban Wii | ||
− | | image = [[ | + | | image = [[File:SYASokobanWii.png]] |
− | + | | type = puzzle game | |
− | | type = | ||
| author = [[User:shinnil|Shin-NiL]] | | author = [[User:shinnil|Shin-NiL]] | ||
− | | | + | | source = |
− | | | + | | website = http://www.shinnil.co.cc/ Portuguese |
− | | peripherals = {{wiimote1}} | + | | peripherals = {{wiimote1}} {{SensorBar}} |
− | | hbb = | + | | hbb = yes |
− | | download = | + | | download = Media:Syasokoban-0.2.zip |
}} | }} | ||
− | + | [[SYASokoban Wii]] is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck. | |
− | |||
− | [[SYASokoban Wii]] is | ||
== Features == | == Features == | ||
Line 20: | Line 17: | ||
* Many included levels | * Many included levels | ||
* Can add new sets of levels | * Can add new sets of levels | ||
+ | |||
== Controls == | == Controls == | ||
Line 42: | Line 40: | ||
| {{WiimoteHomeButton}} || exit | | {{WiimoteHomeButton}} || exit | ||
|} | |} | ||
+ | |||
+ | |||
+ | == Video == | ||
+ | http://br.youtube.com/watch?v=llbse09O2zg | ||
+ | |||
+ | |||
+ | == History == | ||
+ | |||
+ | === 2009/01/29 v0.2 === | ||
+ | * Fixed exit message box screen | ||
+ | * Fixed level select screen | ||
+ | |||
+ | === 2009/01/17 v0.1b === | ||
+ | * Initial release; | ||
+ | |||
== Known Issues / Todo List == | == Known Issues / Todo List == | ||
− | * Adjust message box screen | + | * <s>Adjust message box screen</s> |
− | * Ajust level select screen | + | * <s>Ajust level select screen</s> |
* Add background music | * Add background music | ||
+ | |||
+ | |||
+ | == Special Thanks == | ||
+ | * David Joffe for the SYASokoban original code | ||
+ | * mindcry, devildante, yohanes and jendave.hudson for the work with SDL port | ||
+ | * All Wii homebrew community | ||
+ | |||
+ | == Similar game == | ||
+ | [[Rokoban]], a 3d Sokoban port for the Wii by Zalo. |
Latest revision as of 19:56, 29 September 2009
SYASokoban Wii | |
![]() | |
General | |
---|---|
Author(s) | Shin-NiL |
Type | Puzzle game |
Links | |
Download | |
Portuguese Website | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() |
SYASokoban Wii is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Features
- "Unlimited" undo
- Wiimote IR controls + path finding
- Many included levels
- Can add new sets of levels
Controls
![]() |
Action |
---|---|
![]() |
point |
![]() |
move |
![]() |
move to a certain point |
![]() |
choose levels |
![]() |
undo move |
![]() |
reset stage |
![]() |
show about screen |
![]() |
exit |
Video
http://br.youtube.com/watch?v=llbse09O2zg
History
2009/01/29 v0.2
- Fixed exit message box screen
- Fixed level select screen
2009/01/17 v0.1b
- Initial release;
Known Issues / Todo List
Adjust message box screenAjust level select screen- Add background music
Special Thanks
- David Joffe for the SYASokoban original code
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
- All Wii homebrew community
Similar game
Rokoban, a 3d Sokoban port for the Wii by Zalo.