In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Revolution Engine"

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  | type    = game engine
 
  | type    = game engine
 
  | author  = Technik
 
  | author  = Technik
  | version  = 0.4alpha1
+
  | version  = 0.4alpha2
 
  | download =
 
  | download =
 
http://www.revolutionengine.tk
 
http://www.revolutionengine.tk
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==Current Features==
 
==Current Features==
Revolution Engine 0.4 alpha 1 Supports:
+
Revolution Engine 0.4 alpha 2 Supports:
 
*3D System
 
*3D System
 
**Triangle meshes, Quad meshes and mixed meshes Rendering
 
**Triangle meshes, Quad meshes and mixed meshes Rendering
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**U V coordinates
 
**U V coordinates
 
**Diffuse Color
 
**Diffuse Color
 +
**Diffuse maps
 
**Specular Color
 
**Specular Color
 
**Transparency
 
**Transparency
**Glossmap or glossiness
+
**glossiness
 
**Specularity
 
**Specularity
**Tiling (Under construction)
+
**Tilin
 
**Mixed through TEV
 
**Mixed through TEV
  
*2D system
+
*2D system, GX based
 
**Node Based
 
**Node Based
**True type texts, GX Based
+
**True type texts
 
**Multiple Viewports
 
**Multiple Viewports
 
**Solid panels
 
**Solid panels

Revision as of 14:06, 5 August 2009

Revolution Engine
General
Author(s)Technik
TypeGame engine
Version0.4alpha2
Links
Download
Website
Source
Peripherals
Wiimote4.svg SensorBar.svg Nunchuck alternative.svg GameCube Controller Wii Zapper Loads files from the Front SD slot USB mass storage device

Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.

Introduction

This is not a game, but a library you can use to make your own 3D games for the Wii in a very easy way.

History

This project started in the early 2008, on a spanish forum. The idea was about creating a complete game engine that almost anyone can easily use to quickly create amazing games. Core ideas that have always lead this project are:

  • Ease of use
  • Taking advantage of hardware to improve performance
  • High quality graphics and effects

First release of Revolution engine was in July 2008, with a very limited set of features. But as new versions arise, features get multiplied and engine becomes a useful tool, capable of so many things.

Version 0.4

Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alpha versions before being complete.

Current Features

Revolution Engine 0.4 alpha 2 Supports:

  • 3D System
    • Triangle meshes, Quad meshes and mixed meshes Rendering
    • Advanced transparency
    • Custom file formats for 3D meshes
    • Vertex lighting, software based
    • Multiple cameras
    • Node Based
  • Material System
    • Textured Objects
    • U V coordinates
    • Diffuse Color
    • Diffuse maps
    • Specular Color
    • Transparency
    • glossiness
    • Specularity
    • Tilin
    • Mixed through TEV
  • 2D system, GX based
    • Node Based
    • True type texts
    • Multiple Viewports
    • Solid panels
    • Image-based panels
    • IR pointers for up to 4 players
    • Buttons
    • Windows
  • Miscellaneous
    • Content Manager (Under construction)