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Difference between revisions of "Revolution Engine"

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{{Infobox homebrew
 
{{Infobox homebrew
 
  | title    = Revolution Engine
 
  | title    = Revolution Engine
  | type    = Game Engine
+
  | type    = game engine
 
  | author  = Technik
 
  | author  = Technik
 
  | version  = 0.4alfa1
 
  | version  = 0.4alfa1

Revision as of 17:32, 26 July 2009

Revolution Engine
General
Author(s)Technik
TypeGame engine
Version0.4alfa1
Links
Download
Website
Source
Peripherals
Wiimote.svg SensorBar.svg Nunchuck alternative.svg GameCube Controller Wii Zapper Loads files from the Front SD slot

Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or similars. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.

Introduction

This is not a game itself, but a library you can use to make your own 3D games for wii in a very easy way

History

This project started in the early 2008, in a spanish forum. The idea was about creating a complete game engine that almost anyone can easily use to quickly create amazing games. Core ideas that has alwais leaded this project are:

  • Ease of use
  • Taking advantage of hardware to improve performance
  • High quality graphics and effects

First release of Revoluton engine was in July 2008, with a very limited number of features. But as new versions arise, features get multiplied and engine becomes a handful tool, capable of so many things.

Version 0.4

Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alfa versions before being complete.

Current Features

Revolution Engine 0.4 alfa 1 Supports:

  • 3D System
    • Tirangle meshes, Quad meshes and mixed meshes Rendering
    • Advanced transparency
    • Custom file formats for 3D meshes
    • Vertex lighting, software based
    • Multiple cameras
    • Node Based
  • Material System
    • Textured Objects
    • U V coordinates
    • Diffuse Color
    • Specular Color
    • Transparency
    • Glossmap or glossiness
    • Specularity
    • Tiling (Under construction)
    • Mixed through TEV
  • 2D system
    • Node Based
    • True type texts, GX Based
    • Multiple Viewports
    • Solid panels
    • Image-based panels
    • IR pointers for up to 4 players
    • Buttons
    • Windows
  • Miscellaneous
    • Content Manager (Under construction)