Difference between revisions of "StillAliveWii"
Mechaelvis (talk | contribs) m (+screenshot in info box) |
Mechaelvis (talk | contribs) (controls) |
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| download = http://gchack.free.fr/Wii/hombrews/StillaAliveWii/StillAliveWii_1.0.zip | | download = http://gchack.free.fr/Wii/hombrews/StillaAliveWii/StillAliveWii_1.0.zip | ||
| website = http://stillaliveds.free.fr/ | | website = http://stillaliveds.free.fr/ | ||
− | | discussion = http://www.nintendomax.com/phpBB2/viewtopic.php?t=9864&start=0 | + | | discussion = http://stillaliveds.free.fr/forum/viewtopic.php?f=20&t=235 Official website Discussion] [http://www.nintendomax.com/phpBB2/viewtopic.php?t=9864&start=0 Nintendomax |
| source = | | source = | ||
| peripherals = {{Wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} | | peripherals = {{Wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} | ||
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==Controls== | ==Controls== | ||
+ | {| class="wikitable" style="left;text-align:center;" | ||
+ | |- | ||
+ | ! {{WiimoteHorizontal}}+{{Nunchuck}} ||Action | ||
+ | |- | ||
+ | | {{WiimoteAim}} || Crosshair | ||
+ | |- | ||
+ | | {{NunchuckControlStick}} left and right ||Move | ||
+ | |- | ||
+ | | {{NunchuckControlStick}} Up ||Jump | ||
+ | |- | ||
+ | | {{WiimoteAButton}} ||Blue portal | ||
+ | |- | ||
+ | | {{WiimoteBButton}} ||Orange portal | ||
+ | |- | ||
+ | | {{NunchuckCButton}} || Remove portals | ||
+ | |- | ||
+ | | {{WiimotePlusButton}} || Pause or return to menu | ||
+ | |- | ||
+ | | {{WiimoteHomeButton}} || Return to loader | ||
+ | |- | ||
+ | |} | ||
+ | ==Similar game== | ||
+ | [[Portii]] is a 2D portal-esque clone for the Wii, developed as part of the TehSkeen Coding contest. | ||
==External links== | ==External links== | ||
*[http://stillaliveds.free.fr/ Official homepage] | *[http://stillaliveds.free.fr/ Official homepage] | ||
*[http://www.nintendomax.com/phpBB2/viewtopic.php?t=9864&start=0 Release thread on Nintendo Max (French)] | *[http://www.nintendomax.com/phpBB2/viewtopic.php?t=9864&start=0 Release thread on Nintendo Max (French)] | ||
+ | *[http://stillaliveds.free.fr/forum/viewtopic.php?f=20&t=235 Release thread on StillAliveDS forum] |
Revision as of 10:31, 6 June 2009
StillAliveWii | |
General | |
---|---|
Author(s) | t4ils |
Type | Platform game |
Links | |
Download | |
Website | |
[Official website Discussion Nintendomax|Discussion] | |
Peripherals | |
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StillAliveWii is a port of the game StillAliveDS for the Nintendo DS created by t4ils for the NintendoMax Wii Coding Competition.
Gameplay
This is a one player game where the goal of the game is to collect all of the cakes in a level and then escape the level. It features four modes: "1 Player", "Replay Viewer", "Level Editor", and "Play Custom Maps".
1 Player
This mode allows you to play the actual game. When you beat a level you have the option to save a replay, and then you proceed to the next level. As you beat the levels they get added to a list where you can pick what level you want to play.
Replay Viewer
This mode allows you to play the replays that you have recorded during the game.
Level Editor
This mode allows you to create your own levels using a drag and drop interface.
Play Custom Maps
This mode allows you to play custom levels created in the level editor mode.
Controls
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Action |
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Crosshair |
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Move |
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Jump |
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Blue portal |
![]() |
Orange portal |
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Remove portals |
![]() |
Pause or return to menu |
![]() |
Return to loader |
Similar game
Portii is a 2D portal-esque clone for the Wii, developed as part of the TehSkeen Coding contest.