Difference between revisions of "Goblin's Cube"
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− | {{Infobox | + | {{Infobox homebrew |
| title = Goblin's Cube | | title = Goblin's Cube | ||
| image = [[File:GobliscubeLogo.png]] | | image = [[File:GobliscubeLogo.png]] | ||
− | | | + | | type = puzzle game |
− | |||
− | |||
| author = [[User:Sponters|Sponters]] | | author = [[User:Sponters|Sponters]] | ||
− | | | + | | maintainer = |
+ | | contributor = | ||
+ | | portedby = | ||
| version = 1.0.0 | | version = 1.0.0 | ||
− | | download = | + | | licence = GNU General Public License v2.0 |
− | + | | download = http://goblins-cube.googlecode.com/files/goblin_v1.0.0.zip | |
− | |||
| website = | | website = | ||
− | | peripherals = {{Wiimote}} {{Nunchuck}} | + | | discussion = |
− | + | | source = http://code.google.com/p/goblins-cube/downloads/list | |
− | | hbb = | + | | peripherals = {{Wiimote}} {{Nunchuck}} {{FrontSD}} {{Internet}} |
+ | | hbb = yes | ||
}} | }} | ||
Revision as of 16:48, 26 May 2009
Goblin's Cube | |
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General | |
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Author(s) | Sponters |
Type | Puzzle game |
Version | 1.0.0 |
Licence | GNU General Public License v2.0 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Controls
The game's current version assumes that the wiimote will be held with the right hand and the nunchuck with the left hand.
Orientation
Cube
At any moment the cube has one face called the Front face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: Top, Bottom, Left, Right and Back.
Hands
The wiimote's and the nunchuck's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
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Movement
Whole Cube
Once you place a hand at a desired position you can hold the cube with or
and move the hand to another position, thus causing the cube to turn and change its Front position. You can also use the shortcuts at
to turn the cube.
Rotating faces
Once you place a hand at the desired face, hold or
to grab the piece, then rotate the control as you would rotate that face. For the Front, Back, Left and Right position the rotation mimics the real movement; as for the Top and Bottom the control must be twisted around the Y axis.
The best way to understand these instructions is to just try it and see how controls work.
Buttons
Changes
v1.0
- Added online highscore
v0.9.1
- Removed debug information from highscore screen
v0.9
- Added local highcore record
v0.8
- Added support for ogg sound files
v0.7
- Added sound
- Fixed bug where a face of the cube would turn in the wrong axis
v0.6
- Initial version
Credits
Libraries
- FreeTypeGX by Armin Tamzarian for font rendering
- Metaphrasis by Armin Tamzarian for font texture converting
- Freetype ported by Tantric to load font images
- Libogc's developers for allowing all this to work
Game
- Hand model and hand textures by Bruno
- Cube texture and game logo by Bota