Difference between revisions of "Goblin's Cube"
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+ | == Credits == | ||
+ | |||
+ | === Libraries === | ||
+ | * FreeTypeGX by Armin Tamzarian for font rendering | ||
+ | ** Metaphrasis by Armin Tamzarian for font texture converting | ||
+ | ** Freetype ported by Tantric to load font images | ||
+ | * Libogc's developers for allowing all this to work | ||
+ | |||
+ | === Game === | ||
+ | * Hand model and hand textures by Bruno | ||
+ | * Cube texture and game logo by Bota | ||
[[category:Homebrew in Development]] | [[category:Homebrew in Development]] |
Revision as of 15:18, 6 May 2009
Goblin's Cube | |
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General | |
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Author(s) | Sponters |
Type | Game |
License | GNU General Public License v2.0 |
Links | |
[[download|Download]] | |
[[source|Source]] | |
Peripherals | |
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Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Controls
The game's current version assumes that the wiimote will be held with the right hand and the nunchuck with the left hand.
Orientation
Cube
At any moment the cube has one face called the Front face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: Top, Bottom, Left, Right and Back.
Hands
The wiimote's and the nunchuck's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
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Movement
Whole Cube
Once you place a hand at a desired position you can hold the cube with or
and move the hand to another position, thus causing the cube to turn and change its Front position. You can also use the shortcuts at
to turn the cube.
Rotating faces
Once you place a hand at the desired face, hold or
to grab the piece, then rotate the control as you would rotate that face. For the Front, Back, Left and Right position the rotation mimics the real movement; as for the Top and Bottom the control must be twisted around the Y axis.
The best way to understand these instructions is to just try it and see how controls work.
Buttons
Credits
Libraries
- FreeTypeGX by Armin Tamzarian for font rendering
- Metaphrasis by Armin Tamzarian for font texture converting
- Freetype ported by Tantric to load font images
- Libogc's developers for allowing all this to work
Game
- Hand model and hand textures by Bruno
- Cube texture and game logo by Bota