Difference between revisions of "Quake Wii"
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'''Piko GX 0.08''' | '''Piko GX 0.08''' | ||
− | *Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug | + | *Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.) |
*The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds. | *The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds. | ||
Revision as of 19:28, 3 May 2009
Quake | |
![]() | |
General | |
---|---|
Author(s) | Piko |
Type | Port/Game |
Version | 0.08 |
Links | |
[[Quake 0.08|Download]] | |
[[Quake 0.08 Source|Source]] | |
Peripherals | |
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A branch of Eluan's QuakeGX port.
Release Notes
Piko GX 0.08
- Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
- The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.
Piko GX 0.07
- The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
- Bug fixes.
Piko GX 0.06
- Gamecube controller enabled, no default bindings.
- Classic controller enabled, no default bindings.
- Improved controller input detection.
- Configurations will be saved.
- Input code clean up.
- Bug fixes.
Piko GX 0.05
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nunchuck controls.
- Shouldn't need nunchuck reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Milestones
(GX 1.00)
- Loading id1 data from USB drive, or DVD.
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- Redone menus using WiiGUI.
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
- Ability to use Classic controller, and Balance board for controls.
- Keyboard Support -DONE
- Mouse Support