Difference between revisions of "Quake Wii"
Jump to navigation
Jump to search
m (moved QuakeGX - Piko to Quake Wii: new name) |
|||
Line 12: | Line 12: | ||
| hbb = 0 | | hbb = 0 | ||
}} | }} | ||
+ | |||
+ | A branch of Eluan's [[QuakeGX]] port. | ||
== Release Notes == | == Release Notes == |
Revision as of 18:13, 2 May 2009
Quake | |
![]() | |
General | |
---|---|
Author(s) | Piko |
Type | Port/Game |
Version | 0.06 |
Links | |
[[Quake 0.06|Download]] | |
[[Quake 0.06 Source|Source]] | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A branch of Eluan's QuakeGX port.
Release Notes
Piko GX 0.06
- Gamecube controller enabled, no default bindings.
- Classic controller enabled, no default bindings.
- Improved controller input detection.
- Configurations will be saved.
- Input code clean up.
- Bug fixes.
Piko GX 0.05
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nun chuck controls.
- Shouldn't need nun chuck reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Milestones
(GX 1.00)
- Loading id1 data from USB drive, or DVD.
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
- Ability to use Classic controller, and Balance board for controls.
- Keyboard Support
Downloads
Source