Difference between revisions of "Super Mario War Wii"
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
Copy the apps/ and smw/ folders to the root of your SD card. | Copy the apps/ and smw/ folders to the root of your SD card. | ||
− | + | == Issues == | |
− | |||
Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code]. | Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code]. | ||
Line 28: | Line 27: | ||
== Changelog == | == Changelog == | ||
− | === 1.1 - May 1, 2009 == | + | ===1.1 - May 1, 2009=== |
* Fix crashing issue (caused by music) | * Fix crashing issue (caused by music) | ||
* Hide controller configuration (not implemented) | * Hide controller configuration (not implemented) | ||
− | === 1.0 - April 30, 2009 == | + | ===1.0 - April 30, 2009=== |
* Initial release | * Initial release | ||
[[Category:Homebrew using SDL libraries]] | [[Category:Homebrew using SDL libraries]] |
Revision as of 08:47, 1 May 2009
This article is a stub. You can help WiiBrew by expanding it. |
Super Mario War Wii | |
![]() | |
General | |
---|---|
Author(s) | Tantric |
Type | Game |
Version | 1.1 |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
![]() ![]() ![]() |
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional (with the exception of netplay - which requires someone (hint) to port SDL_Net). To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.
Usage
Copy the apps/ and smw/ folders to the root of your SD card.
Issues
Please report issues on Google Code.
Changelog
1.1 - May 1, 2009
- Fix crashing issue (caused by music)
- Hide controller configuration (not implemented)
1.0 - April 30, 2009
- Initial release