In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Super Mario War Wii"

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Copy the apps/ and smw/ folders to the root of your SD card.   
 
Copy the apps/ and smw/ folders to the root of your SD card.   
  
 
+
== Issues ==
=== Issues ===
 
  
 
Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code].
 
Please report issues on [http://code.google.com/p/smw-wii/issues/list Google Code].
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== Changelog ==
 
== Changelog ==
  
=== 1.1 - May 1, 2009 ==
+
===1.1 - May 1, 2009===
  
 
* Fix crashing issue (caused by music)
 
* Fix crashing issue (caused by music)
 
* Hide controller configuration (not implemented)
 
* Hide controller configuration (not implemented)
  
=== 1.0 - April 30, 2009 ==
+
===1.0 - April 30, 2009===
  
 
* Initial release
 
* Initial release
  
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]

Revision as of 08:47, 1 May 2009

Super Mario War Wii
SMW-Wii.png
General
Author(s)Tantric
TypeGame
Version1.1
Links
[[Google Code|Download]]
[[Google Code|Source]]
Peripherals
Wiimote4.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot

This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional (with the exception of netplay - which requires someone (hint) to port SDL_Net). To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.

Usage

Copy the apps/ and smw/ folders to the root of your SD card.

Issues

Please report issues on Google Code.

Changelog

1.1 - May 1, 2009

  • Fix crashing issue (caused by music)
  • Hide controller configuration (not implemented)

1.0 - April 30, 2009

  • Initial release