Difference between revisions of "QuakeGX"
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*Configuration file doesn't save | *Configuration file doesn't save | ||
*Gamecube controller disabled, until final input reorganization. | *Gamecube controller disabled, until final input reorganization. | ||
− | + | *Skins in multi player do not render. | |
+ | *Crashes on exit some times. | ||
=== Milestones === | === Milestones === |
Revision as of 07:05, 1 May 2009
Quake | |
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General | |
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Author(s) | Eluan |
Type | Port/Game |
Version | 0.04 |
Links | |
[[Google Code SDHC version|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
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This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Instructions
- Extract the downloaded file into the root of your SD card.
- If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
- Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
- The game should appear on the Homebrew Channel menu.
Release Notes
GX 0.04
- Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
- Transparent status bar (adjustable)
- Variable 2D resolution
- Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
- A new menu for adjusting new features
- Various bugfixes
GX 0.03
- Simple on-screen keyboard
- View locking so that you can aim freely without turning
- TV overscan adjustment working for the GX build
- Simple, ugly brightness control
GX 0.02
- Shouldn't freeze - ever.
- Pressing 1 (or Z in the gamecube controller) shows scores
- Power button now works (forgot about it :P)
- Model bounding box fixes (no more dissapearing models)
- HBC-ready
- Command line easy to manage - still needs a frontend for the end user, though.
GX 0.01
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.
Controls
In Game (by default)
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Action |
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Move around |
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Attack |
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Jump |
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Run/Walk |
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Lock view |
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Previous Weapon |
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Next Weapon |
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Swim Up |
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Swim Down |
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Show Scores |
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Pause/Menu |
In Menu
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Action |
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Select |
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Back |
On-screen Keyboard
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Action |
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Activate OSK |
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Shift |
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Select |
Piko's QuakeGX
Release Notes
Piko GX 0.05
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nun chuck controls.
- Shouldn't need nun chuck reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Bugs
- Configuration file doesn't save
- Gamecube controller disabled, until final input reorganization.
- Skins in multi player do not render.
- Crashes on exit some times.
Milestones
(GX 0.06)
- Loading id1 data from USB drive, or DVD.
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
- Ability to use Classic controller, and Balance board for controls.
Downloads
Source