In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Jump 'n Bump"

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| type        = Game
 
| type        = Game
 
| license    = GPL
 
| license    = GPL
| author      = [[User:Amarth|Amarth]]
+
| author      = [[User:Amarth|Amarth]], [[User:Daid|Daid]]
| version    = 0.2
+
| version    = 0.3
| download    = [[Media:Jumpnbump-0.2.zip|Jumpnbump-0.2.zip]]
+
| download    = [http://www.mediafire.com/?vmujqouymoj Jumpnbump-0.3.zip]
 
| source      = [http://github.com/Amarth/jumpnbump-wii Git repository]
 
| source      = [http://github.com/Amarth/jumpnbump-wii Git repository]
 
| peripherals = {{Wiimote4}} {{FrontSD}}
 
| peripherals = {{Wiimote4}} {{FrontSD}}
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'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
 
'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
  
Download at [[Media:Jumpnbump-0.2.zip|Jumpnbump-0.2.zip]]. Unzip in /apps if you use the HBC.
+
Download at [http://www.mediafire.com/?vmujqouymoj Jumpnbump-0.3.zip]. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.
  
 
Testers wanted! Please post your impressions on the talk page.
 
Testers wanted! Please post your impressions on the talk page.
 
==A note about the graphics==
 
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
 
  
 
==Controls==
 
==Controls==
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== Changelog ==
 
== Changelog ==
 +
=== 0.3 ===
 +
Add Daid's code:
 +
* 8 player support!
 +
* Support for Nunchuk and Classic Controller
 +
* Fixes graphics resolution
 +
* Louder sound and music
 +
* Possibly other fixes...
 
=== 0.2 ===
 
=== 0.2 ===
 
* Add rumble support
 
* Add rumble support
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* Remove unused part of the code to lessen filesize
 
* Remove unused part of the code to lessen filesize
 
* Use gzipped .dat files to lessen filesize
 
* Use gzipped .dat files to lessen filesize
 +
* Might still crash when gamecube controller is plugged in
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]

Revision as of 18:17, 25 March 2009

Jump 'n Bump
Jumpnbumpicon.png
General
Author(s)Amarth, Daid
TypeGame
Version0.3
LicenseGPL
Links
[[Jumpnbump-0.3.zip|Download]]
[[Git repository|Source]]
Peripherals
Wiimote4.svg Loads files from the Front SD slot

Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at [1]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!

Download at Jumpnbump-0.3.zip. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.

Testers wanted! Please post your impressions on the talk page.

Controls

Wiimote.svg Action
Wiimote D-Pad Move
Wiimote 2 Button Jump
Wiimote HOME Button Quit

It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.

Source

The source is available on github. However, the Makefile is not perfect and I possibly made some tweaks to my build environment. Feel free to ask questions or post notes (or patches!) about the build process. There's also loads of code from the other (non-Wii) versions around. Don't get sidetracked. :)

Changelog

0.3

Add Daid's code:

  • 8 player support!
  • Support for Nunchuk and Classic Controller
  • Fixes graphics resolution
  • Louder sound and music
  • Possibly other fixes...

0.2

  • Add rumble support
  • Fixed end-of-game message to reference HOME instead of ESC

0.1

  • Initial release, ported from Jump 'n Bump 1.51

TODO

  • Move wiimote to jump
  • Front-end for options and level selection
  • Remove unused part of the code to lessen filesize
  • Use gzipped .dat files to lessen filesize
  • Might still crash when gamecube controller is plugged in