Difference between revisions of "Jump 'n Bump"
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* Remove unused part of the code to lessen filesize | * Remove unused part of the code to lessen filesize | ||
* Use gzipped .dat files to lessen filesize | * Use gzipped .dat files to lessen filesize | ||
+ | [[Category:Homebrew using SDL libraries]] |
Revision as of 04:30, 24 January 2009
Jump 'n Bump | |
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General | |
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Author(s) | Amarth |
Type | Game |
Version | 0.2 |
License | GPL |
Links | |
[[File:Jumpnbump-0.2.zip|Download]] | |
[[Git repository|Source]] | |
Peripherals | |
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Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at [1]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Download at File:Jumpnbump-0.2.zip. Unzip in /apps if you use the HBC.
Testers wanted! Please post your impressions on the talk page.
A note about the graphics
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
Controls
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Action |
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Move |
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Jump |
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Quit |
It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.
Source
The source is available on github. However, the Makefile is not perfect and I possibly made some tweaks to my build environment. Feel free to ask questions or post notes (or patches!) about the build process. There's also loads of code from the other (non-Wii) versions around. Don't get sidetracked. :)
Changelog
0.2
- Add rumble support
- Fixed end-of-game message to reference HOME instead of ESC
0.1
- Initial release, ported from Jump 'n Bump 1.51
TODO
- Move wiimote to jump
- Front-end for options and level selection
- Remove unused part of the code to lessen filesize
- Use gzipped .dat files to lessen filesize