Difference between revisions of "SYASokoban Wii"
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== Special Thanks == | == Special Thanks == | ||
+ | * David Joffe for the SYASokoban original code | ||
* mindcry, devildante, yohanes and jendave.hudson for the work with SDL port | * mindcry, devildante, yohanes and jendave.hudson for the work with SDL port | ||
* All Wii homebrew community | * All Wii homebrew community |
Revision as of 03:30, 21 January 2009
SYASokoban Wii | |
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General | |
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Author(s) | Shin-NiL |
Type | Game |
Links | |
[[Syasokoban_0.1b.zip|Download]] | |
Source | |
Peripherals | |
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Description
SYASokoban Wii is a initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Features
- "Unlimited" undo
- Wiimote IR controls + path finding
- Many included levels
- Can add new sets of levels
Controls
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Action |
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point |
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move |
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move to a certain point |
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choose levels |
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undo move |
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reset stage |
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show about screen |
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exit |
Known Issues / Todo List
- Adjust message box screen
- Ajust level select screen
- Add background music
Special Thanks
- David Joffe for the SYASokoban original code
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
- All Wii homebrew community