Difference between revisions of "GxGeo"
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==Development Log== | ==Development Log== | ||
− | + | 11/11/2008 (latest) | |
+ | * Using MEM2 for loading the SOUND and GFX ROMs so some quite large ROMs will load, mslug2 included | ||
+ | * mslug2 experiences quite a lot of slow down | ||
+ | * A lot of ROMs are playable now, hopefully a release this weekend | ||
+ | |||
+ | 10/11/2008 | ||
* Development continues, a major reworking of the code is under way and nearly complete. | * Development continues, a major reworking of the code is under way and nearly complete. | ||
* Sounds works, kinda - some bugs need fixing :) | * Sounds works, kinda - some bugs need fixing :) |
Revision as of 04:53, 12 November 2008
GxGeo | |
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General | |
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Author(s) | blizzo |
Type | Emulation/Simulation |
Links | |
Download | |
Source | |
Peripherals | |
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GxGeo is a port of the open-source GnGeo emulator, originally coded by pepone. This is a Neo-Geo AES/MVS emulator.
Development Log
11/11/2008 (latest)
- Using MEM2 for loading the SOUND and GFX ROMs so some quite large ROMs will load, mslug2 included
- mslug2 experiences quite a lot of slow down
- A lot of ROMs are playable now, hopefully a release this weekend
10/11/2008
- Development continues, a major reworking of the code is under way and nearly complete.
- Sounds works, kinda - some bugs need fixing :)
05/09/2008
- Video emulation is working well now
- Sound is on the way :D
02/09/2008
- Small ROMs load (not enough RAM for large ones)
- SDL to GX 90% complete - expect a preview release soon :)
01/09/2008
- Compiled with SDL-Port, runs at a reasonable speed
- Started SDL to GX porting :)