Difference between revisions of "Simon"
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− | Simon was written in C using | + | Simon was written in C using devkitPPC r15 and LibOGC with Wiiuse. |
Revision as of 09:16, 18 June 2008
Simon | |
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General | |
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Author(s) | teknecal |
Type | Game |
Links | |
[[Simon v0.3|Download]] | |
Source | |
Peripherals | |
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Simon, everyone's favourite memory game makes it to the Nintendo Wii. Youtube Video
Usage
Run the included ELF with your favourite method to boot homebrew. Uses the Wiimote Controller.
Use the Wiimote as below & rotate 45 degrees clockwise (you'll get the hang of it).
[ + - - oo]
Button | Action |
---|---|
20px | Red |
20px | Green |
20px | Blue |
20px | Yellow |
History
5 June 2008 (v0.3) - Now uses the Wiimote
3 June 2008 (v0.2) - Added graphics and sound
30 May 2008 (v0.1) - Initial Release
Notes
In the main screen, use up and down to increase / decrease the animation speed. Source code is included :)
Credits
Uschghost - Used your snake source to start off v0.2 as it was a fine example of a game that had graphics and sound
jeff@xgenus.com - Used your Bmp2Gc application
Paul (www.neave.com) - Used images/sounds from your simon game
Simon was written in C using devkitPPC r15 and LibOGC with Wiiuse.