Difference between revisions of "OpenTTD"
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{{Infobox homebrew | {{Infobox homebrew | ||
− | | title = OpenTTD | + | | title = <includeonly>[[</includeonly>OpenTTD<includeonly>]]</includeonly> |
− | | image = [[File:OpenTTD-icon.png]] | + | | image = [[File:OpenTTD-icon.png<includeonly>|link=OpenTTD</includeonly>]] |
| type = simulation game | | type = simulation game | ||
| portedby = [[User:Extrems|Extrems]] | | portedby = [[User:Extrems|Extrems]] | ||
− | | version = 1. | + | | version = 1.3.2 |
| licence = GNU GPL v2 | | licence = GNU GPL v2 | ||
− | | download = | + | | download = https://files.extremscorner.org/wii/apps/openttd/latest |
− | | website = | + | | website = https://www.openttd.org/ |
− | + | | source = https://files.extremscorner.org/wii/apps/openttd/latest-src | |
− | | source = | + | | peripherals = {{Wiimote1}} {{SensorBar}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{USBKeyboard}} {{USBMouse}} {{FrontSDHC}} {{SDGecko}} {{USBMSD}} {{USBGecko}} {{WiFi}} {{Internet}} |
− | | peripherals = {{Wiimote1}} {{SensorBar}} {{Nunchuk}} {{ClassicController}} {{USBKeyboard}} {{USBMouse}} {{FrontSDHC}} {{SDGecko}} {{USBMSD}} {{USBGecko}} | + | | hbb = yes |
+ | | osc = yes | ||
}} | }} | ||
− | + | <noinclude> | |
[[File:OpenTTD.png|right|thumb|235px]] | [[File:OpenTTD.png|right|thumb|235px]] | ||
Line 24: | Line 25: | ||
! {{Nunchuk}} | ! {{Nunchuk}} | ||
! {{ClassicController}} | ! {{ClassicController}} | ||
+ | ! {{GCNController}} | ||
! Action | ! Action | ||
|- | |- | ||
Line 29: | Line 31: | ||
| align="center"|{{NunchukControlStick}} | | align="center"|{{NunchukControlStick}} | ||
| align="center"|{{ClassicLControlStick}} '''/''' {{ClassicRControlStick}} | | align="center"|{{ClassicLControlStick}} '''/''' {{ClassicRControlStick}} | ||
+ | | align="center"|{{GCControlStick}} | ||
| Move pointer | | Move pointer | ||
|- | |- | ||
Line 34: | Line 37: | ||
| | | | ||
| align="center"|{{ClassicDPad}} | | align="center"|{{ClassicDPad}} | ||
+ | | align="center"|{{GCDPad}} | ||
| Scroll screen | | Scroll screen | ||
|- | |- | ||
Line 39: | Line 43: | ||
| | | | ||
| align="center"|{{ClassicAButton}} | | align="center"|{{ClassicAButton}} | ||
+ | | align="center"|{{GCAButton}} | ||
| Select | | Select | ||
|- | |- | ||
Line 44: | Line 49: | ||
| | | | ||
| align="center"|{{ClassicBButton}} | | align="center"|{{ClassicBButton}} | ||
+ | | align="center"|{{GCBButton}} | ||
| Tooltip | | Tooltip | ||
|- | |- | ||
Line 49: | Line 55: | ||
| | | | ||
| align="center"|{{ClassicXButton}} | | align="center"|{{ClassicXButton}} | ||
+ | | align="center"|{{GCXButton}} | ||
| Close non-sticky windows | | Close non-sticky windows | ||
|- | |- | ||
Line 54: | Line 61: | ||
| | | | ||
| align="center"|{{ClassicYButton}} | | align="center"|{{ClassicYButton}} | ||
+ | | align="center"|{{GCYButton}} | ||
| Toggle all transparency options | | Toggle all transparency options | ||
|- | |- | ||
Line 59: | Line 67: | ||
| align="center"|{{NunchukCButton}} | | align="center"|{{NunchukCButton}} | ||
| align="center"|{{ClassicLTrigger}} | | align="center"|{{ClassicLTrigger}} | ||
+ | | | ||
| Center screen at pointer's location | | Center screen at pointer's location | ||
|- | |- | ||
Line 64: | Line 73: | ||
| align="center"|{{NunchukZButton}} | | align="center"|{{NunchukZButton}} | ||
| align="center"|{{ClassicRTrigger}} | | align="center"|{{ClassicRTrigger}} | ||
+ | | align="center"|{{GCZButton}} | ||
| Zoom in to the pointer's location | | Zoom in to the pointer's location | ||
|- | |- | ||
Line 69: | Line 79: | ||
| | | | ||
| align="center"|{{ClassicZLButton}} | | align="center"|{{ClassicZLButton}} | ||
+ | | align="center"|{{GCControlStickC}} '''←''' | ||
| Pause game | | Pause game | ||
|- | |- | ||
Line 74: | Line 85: | ||
| | | | ||
| align="center"|{{ClassicZRButton}} | | align="center"|{{ClassicZRButton}} | ||
+ | | align="center"|{{GCControlStickC}} '''→''' | ||
| Fast forward | | Fast forward | ||
|- | |- | ||
Line 79: | Line 91: | ||
| | | | ||
| align="center"|{{ClassicMinusButton}} | | align="center"|{{ClassicMinusButton}} | ||
+ | | align="center"|{{GCLTrigger}} | ||
| Zoom out | | Zoom out | ||
|- | |- | ||
Line 84: | Line 97: | ||
| | | | ||
| align="center"|{{ClassicPlusButton}} | | align="center"|{{ClassicPlusButton}} | ||
+ | | align="center"|{{GCRTrigger}} | ||
| Zoom in | | Zoom in | ||
|- | |- | ||
Line 89: | Line 103: | ||
| | | | ||
| align="center"|{{ClassicHomeButton}} | | align="center"|{{ClassicHomeButton}} | ||
+ | | align="center"|{{GCStartButton}} | ||
| Quit | | Quit | ||
|} | |} | ||
+ | |||
+ | == Resources == | ||
+ | |||
+ | *[https://wiki.openttd.org/Tutorial Gameplay tutorial] | ||
+ | *[https://wiki.openttd.org/OpenTTD User manual] | ||
+ | *[https://bananas.openttd.org/ Content service] | ||
== Changelog == | == Changelog == | ||
+ | |||
+ | === July 29, 2013 === | ||
+ | |||
+ | *Updates for 1.3.2 release. | ||
+ | |||
+ | === June 2, 2013 === | ||
+ | |||
+ | *Updates for 1.3.1 release. | ||
+ | |||
+ | === April 3, 2013 === | ||
+ | |||
+ | *Updates for 1.3.0 release. | ||
+ | *Exposed 720x480p & 720x576p resolutions. | ||
+ | *Resolved packaging issues. | ||
+ | |||
+ | === December 1, 2012 === | ||
+ | |||
+ | *Updates for 1.2.3 release. | ||
+ | *Enabled threading support. | ||
+ | *Reworked video driver. | ||
+ | *Increased disk cache. | ||
+ | |||
+ | === October 11, 2011 === | ||
+ | |||
+ | *Updates for 1.1.3 release. | ||
+ | *Networking is mostly functional. | ||
+ | *Improved efficiency of video driver. | ||
+ | *Other minor changes. | ||
+ | |||
+ | === August 15, 2011 === | ||
+ | |||
+ | *Updates for 1.1.2 release. | ||
+ | *Added GameCube controller support. | ||
+ | *Improved mouse & keyboard support. | ||
+ | *RGBX8 hardware palette. | ||
+ | *[[:File:OpenTTD-crash.png|Custom exception handler]]. | ||
+ | |||
+ | === June 12, 2011 === | ||
+ | |||
+ | *Updates for 1.1.1 release. | ||
+ | *Exit dialog now refer to the Homebrew Channel. | ||
+ | *Other minor changes. | ||
=== May 7, 2011 === | === May 7, 2011 === | ||
Line 109: | Line 172: | ||
*Lazy [[SDL Wii]] port. | *Lazy [[SDL Wii]] port. | ||
+ | [[Category:Homebrew using devkitRice]] | ||
[[Category:Homebrew using SDL libraries]] | [[Category:Homebrew using SDL libraries]] | ||
__NOTOC__ | __NOTOC__ | ||
+ | </noinclude> |
Latest revision as of 19:05, 8 April 2021
OpenTTD | |
![]() | |
General | |
---|---|
Ported by | Extrems |
Type | Simulation game |
Version | 1.3.2 |
Licence | GNU GPL v2 |
Links | |
Download | |
Website | |
Source | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
OpenTTD is an open source reimplementation of the Microprose game "Transport Tycoon Deluxe". As president of a start-up transportation company in 1950, you have a choice of building rail, road, air and maritime transportation routes to build up your transportation empire. Outsmart your competition by beating them to attractive passenger and commodities routes to become the game's highest-ranking transport company by the year 2050.
Controls
Resources
Changelog
July 29, 2013
- Updates for 1.3.2 release.
June 2, 2013
- Updates for 1.3.1 release.
April 3, 2013
- Updates for 1.3.0 release.
- Exposed 720x480p & 720x576p resolutions.
- Resolved packaging issues.
December 1, 2012
- Updates for 1.2.3 release.
- Enabled threading support.
- Reworked video driver.
- Increased disk cache.
October 11, 2011
- Updates for 1.1.3 release.
- Networking is mostly functional.
- Improved efficiency of video driver.
- Other minor changes.
August 15, 2011
- Updates for 1.1.2 release.
- Added GameCube controller support.
- Improved mouse & keyboard support.
- RGBX8 hardware palette.
- Custom exception handler.
June 12, 2011
- Updates for 1.1.1 release.
- Exit dialog now refer to the Homebrew Channel.
- Other minor changes.
May 7, 2011
- Updates for 1.1.0 release.
- Default language from system settings.
- Browseable mounted devices.
- Replaced SDL Audio with AESND.
- Added General MIDI playback using libTiMidity.
- Enabled LZO compression support.
- Fixed crash while loading original game saves.
- Other minor bug fixes.
April 1, 2011
- Lazy SDL Wii port.