In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Quake Wii"

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m (Set title in info box to reflect project name)
 
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{{Infobox homebrewapp
+
{{Infobox homebrew
| title      = Quake
+
| title      = Quake Wii
| image      = [[Image:QuakeWii.png]]
+
| image      = [[File:QuakeWii.png]]
| desc        = Quake port for the Wii
+
| type        = platform game
| type        = Port/Game
 
 
| author      = [[User:Piko|Piko]]
 
| author      = [[User:Piko|Piko]]
| version    = 0.09
+
| maintainer  =
| download    = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_09.zip Quake 0.09]
+
| contributor =
| source      = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-0_09.tar.gz Quake 0.09 Source]
+
| portedby    =
| peripherals = {{Wiimote1}} {{SensorBar}} {{nunchuck}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{USBKeyboard}} {{FrontSDHC}} {{WiFi}} {{Internet}}
+
| version    = 0.08
| hbc = 1
+
| licence    =
| hbb = 0
+
| download    = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_08.zip Quake 0.08]
 +
| website    =
 +
| discussion  =
 +
| source      = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-0_08.tar.gz Quake 0.08 Source]
 +
| peripherals = {{Wiimote1}} {{SensorBar}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{USBKeyboard}} {{FrontSDHC}} {{WiFi}} {{Internet}}
 +
| hbb         = yes
 
}}
 
}}
 
 
A branch of Eluan's [[QuakeGX]] port.
 
A branch of Eluan's [[QuakeGX]] port.
  
 +
== Merging with QuakeGX ==
 +
Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.
  
 
== Instructions ==
 
== Instructions ==
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* The game should appear on the [[Homebrew Channel]] menu.
 
* The game should appear on the [[Homebrew Channel]] menu.
  
'''Optional'''
 
* Rip the original 10 tracks from the Quake CD into mp3s. Or pick 10 of your own mp3s.
 
* Name the mp3s "2.mp3" threw "11.mp3", and copy them to /apps/quake/music. (Don't ask why Quake starts counting tracks at 2)
 
* Rock!
 
  
 
== Release Notes ==
 
== Release Notes ==
  
'''Piko GX 0.09'''
+
'''Roll Back'''
*Mp3 support, place the tracks of Quake one, or any mp3s you want, into "/apps/quake/music", then name them "<Track Number>.mp3" so track one would be "2.mp3".
+
*I'm rolling back to version 0.08, if you downloaded version 0.09-0.11 please download version 0.08. Sorry about this, but I'm noticing some new bugs, and I don't think I want to release it in it's current form. I'll try to get version 0.12 released as soon as possible.
*Using Q1Rev sound driver, it uses asnd, and it's cleaner.
 
  
  
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*Fixed compatibility bugs with libogc 1.7.*.
 
*Fixed compatibility bugs with libogc 1.7.*.
 
*TCP Client enabled, thanks Q1Rev.
 
*TCP Client enabled, thanks Q1Rev.
*Better nunchuck controls.  
+
*Better nunchuk controls.  
*Shouldn't need nunchuck reattached to be detected.
+
*Shouldn't need nunchuk reattached to be detected.
 
*Removed old file system access methods.
 
*Removed old file system access methods.
 
*Bug fixes.
 
*Bug fixes.
 +
  
 
== Milestones ==
 
== Milestones ==

Latest revision as of 02:23, 6 October 2016

Quake Wii
QuakeWii.png
General
Author(s)Piko
TypePlatform game
Version0.08
Links
[[Quake 0.08|Download]]
[[Quake 0.08 Source|Source]]
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Wii Zapper USB Keyboard Loads files from SDHC cards in the Front SD slot Local WiFi Internet

A branch of Eluan's QuakeGX port.

Merging with QuakeGX

Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.

Instructions

  • Extract the downloaded file into the root of your SD card.
  • If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
  • Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
  • The game should appear on the Homebrew Channel menu.


Release Notes

Roll Back

  • I'm rolling back to version 0.08, if you downloaded version 0.09-0.11 please download version 0.08. Sorry about this, but I'm noticing some new bugs, and I don't think I want to release it in it's current form. I'll try to get version 0.12 released as soon as possible.


Piko GX 0.08

  • Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
  • The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.


Piko GX 0.07

  • The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
  • Bug fixes.


Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.


Piko GX 0.05

  • Fixed compatibility bugs with libogc 1.7.*.
  • TCP Client enabled, thanks Q1Rev.
  • Better nunchuk controls.
  • Shouldn't need nunchuk reattached to be detected.
  • Removed old file system access methods.
  • Bug fixes.


Milestones

(GX 1.00)

  • Loading id1 data from USB drive, or DVD. -UNTESTED
  • Being able to host network games.
  • Connection to master server to get Quake-Wii server list.
  • Redone menus using WiiGUI. -WORKING
  • In menu mod loading, or configuration file so you can execute QuakeGX with different arguments. -WORKING
  • Ability to use Classic controller, and Balance board for controls.
  • Keyboard Support -DONE
  • Mouse Support
  • Ability to play original sound track. -DONE