In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Two Point Five"

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(←Created page with '{{Infobox homebrew | title = TwoPointFive | type = demo | author = ThatOtherPerson | download = http://www.multiupload.com/6SBC3V...')
 
 
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| type        = demo
 
| type        = demo
 
| author      = [[User:ThatOtherperson|ThatOtherPerson]]
 
| author      = [[User:ThatOtherperson|ThatOtherPerson]]
| download    = http://www.multiupload.com/6SBC3VIY52
+
| version    = 1.3
| website    = http://thatotherdev.wordpress.com/category/my-games/twopointfive/
+
| download    = http://platonicrobot.com/filehost/specific.php?idnum=280
| peripherals = {{Wiimote1}} {{Nunchuk}} {{SensorBar}}
+
| website    = http://thatotherdev.com/
 +
| peripherals = {{Wiimote1}} {{Nunchuk}} {{SensorBar}} {{ClassicController}}
 +
| hbb        = yes
 
}}
 
}}
  
'''TwoPointFive''' visually appears 3d and is experienced from a first person perspective even though it is technically 2d just like early first person games like Wolfenstein 3D. It has no goal or purpose or anything that could be considered gameplay. The wall placement of the map is randomly generated every time you start up the same way it was for Maze Generator only mildly tweaked to make the maps less linear.
+
'''TwoPointFive''' is a first person perspective demo with pseudo 3D graphics (similar to games such as Wolfenstein 3D). The environment that you wander around in is a randomly generated maze.
  
 
== Controls ==
 
== Controls ==
{| class="wikitable"
+
{| class="wikitable" style="left;text-align:center;"
! {{Wiimote}} + {{Nunchuk}} !! Action
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! {{Wiimote}} {{Nunchuk}} !! {{ClassicController}} !! Action
 
|-
 
|-
| {{WiimoteAim}} || Aim / turn
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| {{WiimoteAim}} || {{ClassicRControlStick‎}} || Aim
 
|-
 
|-
| {{NunchukControlStick‎}} || Move
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| {{NunchukControlStick‎}} || {{ClassicLControlStick‎}} || Move
 
|-
 
|-
| {{WiimoteAButton}} || disable turning
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| {{WiimoteAButton}} || {{ClassicLTrigger}} || Don't turn
 
|}
 
|}
  
== To Do ==
+
== Changes ==
  
Nothing. There's lots that should be done but I'm not interested in fixing it up. If I do anything else like this I'll probably start from scratch.
+
v1.1 - August 1, 2010
 +
* Walls are now textured.
 +
* Collision detection (walls are now solid).
 +
* Added classic controller support.
  
== Video ==
+
v1.0 - December 8, 2009
 +
* first build of the game.
 +
 
 +
== Additional credits ==
 +
 
 +
Wall texture by aubergene.
 +
http://www.flickr.com/photos/aubergene/884052628/
 +
 
 +
== Media ==
  
 
{|
 
{|
|-
+
|<youtube>Wg12M2iTZco</youtube>
|<youtube>89ZdZTKOojw</youtube>
 
 
|}
 
|}
 
  
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]

Latest revision as of 02:06, 21 May 2013

TwoPointFive
General
Author(s)ThatOtherPerson
TypeDemo
Version1.3
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg ClassicController.svg

TwoPointFive is a first person perspective demo with pseudo 3D graphics (similar to games such as Wolfenstein 3D). The environment that you wander around in is a randomly generated maze.

Controls

Wiimote.svg Nunchuck alternative.svg ClassicController.svg Action
Wii Remote Aim Classic Right Control Stick Aim
Nunchuck Control Stick Classic Left Control Stick Move
Wiimote A Button Classic L Trigger Don't turn

Changes

v1.1 - August 1, 2010

  • Walls are now textured.
  • Collision detection (walls are now solid).
  • Added classic controller support.

v1.0 - December 8, 2009

  • first build of the game.

Additional credits

Wall texture by aubergene. http://www.flickr.com/photos/aubergene/884052628/

Media