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Nice work, porting classics over to the wii :) djdynamite

Really nice port. It's completely usable, I wish though you could use nunchuck and classic controller's analog sticks as joystick, and be able to browse entire sd card instead of just wiixl/software. --Spec 18:51, 10 February 2009 (UTC)

Thanks for the feeback, I will add those features to the list. I should be able to get them into the next revision. --Raz0red 20:51, 10 February 2009 (UTC)

Very marvelous work! Even the 0.1 version runs my favorites. Thanks! If you could add support for all 4 joystick ports of the Atari 400/800 that would make it perfect. Playing M.U.L.E. absolutely is most fun when 4 concurrent players can join in. :) Bonzoid

Ah, great point. There is support for Multi-joy in the emulator. I will add it to the list of items for the upcoming release. 4-player M.U.L.E. is the best.

Starting with cartridge (e.g. Pac-man) already loaded?

I know it's a shame, but all I am using WiiXL for is playing Pac-man (5200). Is there a way to have that cartridge loaded automatically at startup? I tried a lot of different configurations, but it never worked. --Zarchimedes 21:09, 4 July 2009 (UTC)

Only for Pac-man? Heh. I am currently working on an updated version of WiiXL, I will see if I can accommodate this. --Raz0red 19:41, 9 July 2009 (UTC)
I am sorry: I was confusing two different emulators. WiiXL behaves exactly as a port of Atari800 should be expected to when starting up. The emulator that does run my favourite game at startup is kat5200. Sorry again! (Btw. it is no longer just Pac-Man that I am playing. Ballblazer has got me.) --Zarchimedes 13:58, 14 July 2009 (UTC)


The initial release is already a very good effort, but are the colors intentional or is it a bug? At least "Red" tones seem weird. I have some experience with the Dreamcast port, and it's not like that there. Atari800win plus on PC can load custom palettes, I suppose that would be a nice feature to have anyway. -- Starscream 18:30, 28 September 2009 (UTC)

Atari lightgun games on the Wii

I'm getting way ahead of myself. I don't have Homebrew on my Wii yet. And yet I want to write/create new software that will only run on a Wii via an Atari emulator.

I am assuming that I can load the Wii Homebrew, and then launch WiiXL, which will load with Atari basic or can have Atari basic loaded into it, and then load my basic program.

So I'm programing in atari basic. I realize that my new plasma TV has no scan lines and my Wii remote no optical sensor.

So how do I fake pointing at and shooting my TV screen with and Atari XL Lightgun?

I need Wii remote positioning information and a way to feed that information back into my Atari game.

So my questions are: where do I peek to get remote positioning information and will this information be decipherable as to a screen location?

Thank you for your time and help Fitzbe 23:48, 23 March 2010 (UTC) John Fitzbe