(Redirected from Talk:MissileCommand)
It won't play for me? All I hear is your amazing voice work when I shoot.
- The sound really is great :) Xyrion 01:52, 4 July 2008 (CEST)
If I'm wrong just erase me
- You're right, I apparently can't even read the link I posted. That said, with the next version I'm moving to a tiled font system since freetype rendering is too damn slow. At some point I'll probably hack up a variable-width font if the libwiisprite guys don't do it first, since monospace is pretty ugly and doesn't give you a lot of room. -- Ulti 01:13, 2 July 2008 (CEST)
Fails to run
After a blank screen it returns to the HBC - PAL wii on v3.4e Sys menu Chris c 04:19, 27 October 2009 (UTC)
- I'm having the same exact problem, though with NTSC, not PAL. I'm working on rebuilding the game from source against the latest LibOGC. Due to sndlib becoming asndlib along with a few other things that have changed since the game's last release, I don't have a working build yet. As of last night, I've got a binary (I had to tweak the makefile and update some includes, as well as rebuild a couple libraries from source), but the game doesn't work yet. I hope to do some more hacking tonight, and upload my work when done. Goodsoup 21:46, 22 March 2010 (UTC)