Talk:Menu Loader Clone
Can we have screenshots ? --orksovaj 11:00, 2 September 2008 (UTC)
Just to let you know that the loader does not work with US Gamecube games
I already said I cannot work on region free, because I have no games from other regions, and the included change does only override the return value of SCGetProductArea (0, 1 or 2), nothing more. --Raven
Want to compile it myself. How to extract the files needed for compiling from the Wii?
What means "Move a channel for reboot (this is still experimental)" ?
If you select this patch and press A+B over a channel your console will reboot. --Raven
Adr990 Lol, Nice but... what should be the good of it?
Anyways good job!
How did you figure that out?
It's just to test jumps to functions. This does only write a jump to OSRebootSystem at the place of the check for moving a channel. --Raven
Sound.bin patch bug
The sysmenu crashes when ran from Menu Loader Clone with the sound.bin patch. Sysmenu only crashes when attempting to goto the DVD/Game "Channel". When the crash occurs, sysmenu freezes. The power button on the Wii must be used for shutdown, Wiimote shutdown has no affect on the Wii. I've tried this on 2 Wiis, and 2 different games, exact same crash. --yellows8 00:37, 19 January 2009 (UTC)
To me it seems that the menu tries to search for the fake filename forever and freezes because of this. Maybe I'll workout a better patch if I get some free time. --Raven
IOS Reload: ES_Identify error
I get error -1017 from ES_Identify,(SysMenu identification 1/2) when attempting to reload IOS for SysMenu, to patchmii, or IOS37. Other IOS work fine. I modified this so a pointer to a keyid is passed to ES_Identify, but that didn't help. --yellows8 21:43, 9 February 2009 (UTC)
When ever I try to load one it says changing ios and it stays like that for 5 min. and does nothing.Whats wrong? —Preceding unsigned comment added by Wiier (talk • contribs) 15:53, 5 September 2009 (UTC)