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Alpha channel in compressed textures

I could be wrong but I think that, when converting to compressed textures, the alpha channel is always set to FF regardless of the source image content. If I manually set the alpha channel in my compressed textures with a hex editor then they display correctly. I don't know if this app is still supported, but I thought other devs might like this tidbit of knowledge. -- MetaFight 03:18, 5 April 2009 (UTC)