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174 bytes added ,  00:33, 21 February 2012
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== perfect pixel scaling thing ==
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Hey ekeeke, I saw over on the wiibrew forum you provided a fix for the nintendo emulators that made them not have any distorted pixels due to scaling ( http://forum.wiibrew.org/read.php?17,69147 ). Uh, can you apply that same thing to Genesis Plus? When I enable 16:9 correction, I get distorted vertical rows of pixels. I have all other filters off, borders: none -- oh I just found that if I enable borders, it looks fine... but I don't like the borders in Sonic the Hedgehog, for example.... So, it seems to be a problem with the scaling in 16:9 when borders are disabled.... --[[User:Mr. Reaper|Mr. Reaper]] 18:42, 11 February 2012 (CET)
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EDIT: oh, the problem seems to exist in Master System and Game Gear games in 16:9, with or without borders enabled.... They are all fine (but extra fat on my widescreen LCD) in 4:3, just like Genesis games --[[User:Mr. Reaper|Mr. Reaper]] 18:48, 11 February 2012 (CET)
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Like you might have guessed, the "fix" is already implemented in Genesis Plus GX, since quite a long time. Though it might not be as effective when 16:9 correction is applied, I need to check. Indeed, 16:9 correction basically downscales by 1.3333.. (16:9/4:3 = 4/3) the original width, to take in account the upscale your TV is naturally doing later in 16:9 mode (and so it keeps the original 4:3 aspect ratio). It's possible that when the output width is too small (Genesis with overscan being the largest possible width), it does not work as expected; That's said, if your TV has the ability to switch to 4:3 itself, I STRONGLY advise you to use that instead, downscaling+upscaling is never doing any good to graphics. --[[User:Eke|Eke]] 19:46, 11 February 2012 (CET)
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snipped -- it's a bug in the code with how 16:9 correction is applied, this should be fixed for next version
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== USB controller support? ==
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Would it be technically possible to add support for real MD/Genesis controllers via the Retrode?
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The cartridges are properly read through its cartridge slot, and the lights in the Arcade Power Stick even light up when pressing the buttons and when the Megafire is activated, when connecting one to the Retrode.
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--[[User:ICEknight|ICEknight]] 23:43, 9 February 2012 (CET)
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The fact controller leds light up does not mean much beside that the controlled is powered on, which is normal since it's powered on through USB, just like the Retrode, this is in fact how Retrode was designed, considering that without power, controllers are useless.
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What is missing though is software to communicate with those controllers from the Wii side. It should be technically possible to add USB controller support in libogc just like it was done for USB Mouse & Keyboard but unfortunately, I doesn't know enough about USB protocol and HID classes/drivers to tell how much difficult this would be. Also, I don't know what is required to support two USB devices (Retrode itself, seen as USB HDD, and the controller) at the same time on the same USB port, if there are hardware limitation, etc...
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-- [[User:Eke|Eke]] 18:20, 11 February 2012 (CET)
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== Version: genplusgx-080601 ==
 
== Version: genplusgx-080601 ==
 
Sound is working better and it doesn't stall like the unsupported version was doing.
 
Sound is working better and it doesn't stall like the unsupported version was doing.
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There are infos on google code to learn how to get code from SVN and compile a dol yourself so you can test it without waiting for official release.  
 
There are infos on google code to learn how to get code from SVN and compile a dol yourself so you can test it without waiting for official release.  
 
[[User:Eke|Eke]] 14:20, 24 May 2011 (CEST)
 
[[User:Eke|Eke]] 14:20, 24 May 2011 (CEST)
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== USB controller support? ==
 +
Would it be technically possible to add support for real MD/Genesis controllers via the Retrode? The cartridges are properly read through its cartridge slot, and the lights in the Arcade Power Stick even light up when pressing the buttons and when the Megafire is activated, when connecting one to the Retrode. --[[User:ICEknight|ICEknight]] 23:43, 9 February 2012 (CET)
 +
 +
:The fact controller leds light up does not mean much beside that the controlled is powered on, which is normal since it's powered on through USB, just like the Retrode, this is in fact how Retrode was designed, considering that without power, controllers are useless. What is missing though is software to communicate with those controllers from the Wii side. It should be technically possible to add USB controller support in libogc just like it was done for USB Mouse & Keyboard but unfortunately, I doesn't know enough about USB protocol and HID classes/drivers to tell how much difficult this would be. Also, I don't know what is required to support two USB devices (Retrode itself, seen as USB HDD, and the controller) at the same time on the same USB port, if there are hardware limitation, etc... -- [[User:Eke|Eke]] 18:20, 11 February 2012 (CET)
 +
 +
== perfect pixel scaling thing ==
 +
Hey ekeeke, I saw over on the wiibrew forum you provided a fix for the nintendo emulators that made them not have any distorted pixels due to scaling ( http://forum.wiibrew.org/read.php?17,69147 ). Uh, can you apply that same thing to Genesis Plus? When I enable 16:9 correction, I get distorted vertical rows of pixels. I have all other filters off, borders: none -- oh I just found that if I enable borders, it looks fine... but I don't like the borders in Sonic the Hedgehog, for example.... So, it seems to be a problem with the scaling in 16:9 when borders are disabled.... --[[User:Mr. Reaper|Mr. Reaper]] 18:42, 11 February 2012 (CET)
 +
 +
:EDIT: oh, the problem seems to exist in Master System and Game Gear games in 16:9, with or without borders enabled.... They are all fine (but extra fat on my widescreen LCD) in 4:3, just like Genesis games --[[User:Mr. Reaper|Mr. Reaper]] 18:48, 11 February 2012 (CET)
 +
 +
::Like you might have guessed, the "fix" is already implemented in Genesis Plus GX, since quite a long time. Though it might not be as effective when 16:9 correction is applied, I need to check. Indeed, 16:9 correction basically downscales by 1.3333.. (16:9/4:3 = 4/3) the original width, to take in account the upscale your TV is naturally doing later in 16:9 mode (and so it keeps the original 4:3 aspect ratio). It's possible that when the output width is too small (Genesis with overscan being the largest possible width), it does not work as expected; That's said, if your TV has the ability to switch to 4:3 itself, I STRONGLY advise you to use that instead, downscaling+upscaling is never doing any good to graphics. --[[User:Eke|Eke]] 19:46, 11 February 2012 (CET)
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::snipped -- it's a bug in the code with how 16:9 correction is applied, this should be fixed for next version <small>—Preceding unsigned comment added by [[User:Eke|Eke]] ([[User talk:Eke|talk]] • [[Special:Contributions/Eke|contribs]]) 20:05, 11 February 2012 (CET)</small>
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