Line 6:
Line 6:
Hm. I think I'd prefer having "jump" and "climb down" mapped to the nunchuck stick.... The "less intuitive ladder climbing" is really bad... especially when you're being swarmed by monsters and you need to do it fast. Otherwise, cool game! --[[User:Mr. Reaper|Mr. Reaper]] 20:24, 21 September 2011 (CEST)
Hm. I think I'd prefer having "jump" and "climb down" mapped to the nunchuck stick.... The "less intuitive ladder climbing" is really bad... especially when you're being swarmed by monsters and you need to do it fast. Otherwise, cool game! --[[User:Mr. Reaper|Mr. Reaper]] 20:24, 21 September 2011 (CEST)
+
+
:I had originally implemented it that way, but the controls felt very squirrely. There were some other issues going on with my analog stick code, though, which I ended up improving later on for left/right, so I may have thrown the baby out with the bath water regarding the up/down mapping. I could probably add a configuration option that can be set in meta.xml to choose which way to map it.
+
:I'm currently working on trying some custom SDL code from [[User:tueidj|tueidj]] (who ported [[CorsixTH]]) that might give me a way to eliminate widescreen stretching. If I get good results from that then I might put in the mapping option and release an update.
+
:--[[User:HunterZ|HunterZ]] 22:00, 21 September 2011 (CEST)