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848 bytes added ,  01:10, 11 September 2011
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I tried downloading the game from both this site and the Homebrew Browser and neither would start. It just sat on a black screen for awhile and I gave up and hard-reset my Wii. I have all the IWADs already, but didn't quite know how to use them. Does it automatically detect them and give a menu like Skulltag? Do I have to only choose just one? Do I have to rename it like the DS port? I just can't seem to get it working.
 
I tried downloading the game from both this site and the Homebrew Browser and neither would start. It just sat on a black screen for awhile and I gave up and hard-reset my Wii. I have all the IWADs already, but didn't quite know how to use them. Does it automatically detect them and give a menu like Skulltag? Do I have to only choose just one? Do I have to rename it like the DS port? I just can't seem to get it working.
 
[[User:Rockguy32|RockGuy32]] 01:24, 2 February 2010 (UTC)
 
[[User:Rockguy32|RockGuy32]] 01:24, 2 February 2010 (UTC)
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== Unofficial source+build ==
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Because there have been source updates (including proper USB support) but no new binary build, I've decided to set up the devkitpro toolchain and build it myself. I had to fix some WiiDoom source incompatibilities with the latest version of devkitpro in order to do this, so I made a clone repository on Google Code to share my changes: https://code.google.com/r/benshadwick-wiidoom/
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I put a binary in the repo that is built from my source modifications as well. Note that it's just a boot.dol, so you have to drop it over the top of an existing WiiDoom 0.4.5 install on your SD or USB: https://benshadwick-wiidoom.googlecode.com/hg-history/c846d78c5093cb8ed07ba6b0352c1bf7ca8b3c6d/WiiDoom/boot.dol
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I don't really plan to do much else with it right now.
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--[[User:HunterZ|HunterZ]] 01:10, 11 September 2011 (CEST)
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