In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Changes

Jump to navigation Jump to search
642 bytes added ,  06:38, 22 May 2011
Update to v1.10
Line 2: Line 2:  
| title      = Descent
 
| title      = Descent
 
| image      = [[File:Descent-icon.png|200px]]
 
| image      = [[File:Descent-icon.png|200px]]
| version    = 1.0
+
| version    = 1.10
 
| type        = FPS/Combat
 
| type        = FPS/Combat
 
| author      = [[User:Tueidj|tueidj]]
 
| author      = [[User:Tueidj|tueidj]]
Line 42: Line 42:     
== Multiplayer ==
 
== Multiplayer ==
Soon, but not yet. It will be compatible with Dosbox IPX emulation so you can play vs. PC opponents.
+
Multiplayer modes are fully functional since version 1.10. It can be a bit laggy at times, but overall works pretty well for a game that was never designed to be played over the internet. DOSBox clients can also connect and play; run "ipxnet connect descent.tueidj.net 2130" before launching Descent from within the DOSBox window. Note that due to the way DOSBox manages connections, it is not possible to retrieve your identity when rejoining a game (but it works for the wii version).
 +
 
 +
== Changelog ==
 +
Version 1.10
 +
* Multiplayer/Network support
 +
* Fixed a bug in the 64-bit square root calculation that caused random freezes
 +
* Fixed stack overflows in vector intersection search
 +
* Faster fixed point division
 +
 
 +
Version 1.00
 +
* Initial Release
    
== Media ==
 
== Media ==
    
<youtube align="left">tg0tzlZneco</youtube>
 
<youtube align="left">tg0tzlZneco</youtube>

Navigation menu