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195 bytes added ,  06:50, 16 May 2011
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This is <u>very unlikely</u> to happen but it's actually a [http://bugs.php.net/bug.php?id=45945 PHP + Apache bug].<br>
 
This is <u>very unlikely</u> to happen but it's actually a [http://bugs.php.net/bug.php?id=45945 PHP + Apache bug].<br>
 
In the event of this very unlikely situation, this affects all versions of Accio Hacks.<br>
 
In the event of this very unlikely situation, this affects all versions of Accio Hacks.<br>
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v1.1 the problem is bypassed with chuncking the data.. but there's now a 17500 limit that could crash if bypassed.<br>
 
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<b>If a listing of available games (per system per letter) is > 150, Accio Hacks will probably code dump.</b><br>
 
<b>If a listing of available games (per system per letter) is > 150, Accio Hacks will probably code dump.</b><br>
 
This applies both to SD lists of games and to Online lists and affects all versions of Accio Hacks.<br>
 
This applies both to SD lists of games and to Online lists and affects all versions of Accio Hacks.<br>
<u>Currently, the largest possible list is 107 games</u>: "[R] Wii - S - (*) Any/All Regions"<br>
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''The limit for Online lists was increased to 250 in Accio Hacks v1.1''<br>
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<u>Currently, the largest possible list is 137 games</u>: "[R] Wii - S - (*) Any/All Regions"<br>
 
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<b>There is a 900 code limit per game, the rest are abandoned when the txt file and gct are saved. This does NOT cause crashing.</b><br>
 
<b>There is a 900 code limit per game, the rest are abandoned when the txt file and gct are saved. This does NOT cause crashing.</b><br>
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