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73 bytes added ,  14:17, 16 April 2011
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Games coming along nicely, how about adding roll to the craft if you roll the wiimote, the code is something like...  
 
Games coming along nicely, how about adding roll to the craft if you roll the wiimote, the code is something like...  
 
<code>orient_t Orientation;WPAD_Orientation(0, &Orientation); MyRollAsFloat += (DegToRad(Orientation.roll) - roll)*0.15f; // Damps the results over time</code><small>--[[User:Titmouse|Titmouse]] 10:30, 16 April 2011 (CEST)</small>
 
<code>orient_t Orientation;WPAD_Orientation(0, &Orientation); MyRollAsFloat += (DegToRad(Orientation.roll) - roll)*0.15f; // Damps the results over time</code><small>--[[User:Titmouse|Titmouse]] 10:30, 16 April 2011 (CEST)</small>
:: The page is in the Homebrew in Development List but the game is not really playable yet so I didn't move it.  I was thinking about adding orientation control but I not sure how effective it would be in a fast paced game or over long periods of play time - it could mess up your wrists especially in level 8.  I will add it into the menu next month just for kicks. :) [[User:Owen|Owen]] 14:06, 16 April 2011 (CEST)
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:: The page is in the Homebrew in Development List but the game is not really playable yet so I didn't move it.  Maybe I figure out how to it next month before the next update/release.  I was thinking about adding orientation control but I not sure how effective it would be in a fast paced game or over long periods of play time - it could mess up your wrists especially in level 8.  I will add it into the menu next month just for kicks. :) [[User:Owen|Owen]] 14:06, 16 April 2011 (CEST)
    
==Game Framework==
 
==Game Framework==
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