Line 187:
Line 187:
* fixed: possible buffer overflow with sprite texts.
* fixed: possible buffer overflow with sprite texts.
* fixed: sprite texts were not at the right y coordinate.
* fixed: sprite texts were not at the right y coordinate.
−
* fixed: no more skipped characters with sprite texts when auto jumping lines.
+
* fixed: no more skipped characters with sprite texts when auto jumping lines. (and textBox)
−
(and textBox)
* improved: TTF text speed-up
* improved: TTF text speed-up
−
* fixed: Underline and strike now applying well when jumping lines with TTF
+
* fixed: Underline and strike now applying well when jumping lines with TTF fonts
−
fonts
* fixed: Jumping lines correctly with TTF fonts.
* fixed: Jumping lines correctly with TTF fonts.
* fixed: anti-aliasing with modified textures
* fixed: anti-aliasing with modified textures
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Line 195:
* added: ML_Wait(ms)
* added: ML_Wait(ms)
* fixed: possible code dump with ML_DrawRect() (forgot GX_End, lol)
* fixed: possible code dump with ML_DrawRect() (forgot GX_End, lol)
−
* fixed: ML_ElapsedTime() now returns the true elapsed time since the app launch
+
* fixed: ML_ElapsedTime() now returns the true elapsed time since the app launch (not since Wii launch)
−
(not since Wii launch)
* modified: ML_DrawText -> You can now use arguments !
* modified: ML_DrawText -> You can now use arguments !
−
* modified: ML_DrawText -> Use \n and \t instead of %n and %t, also use #cX
+
* modified: ML_DrawText -> Use \n and \t instead of %n and %t, also use #cX instead of %cX
−
instead of %cX
+
* updated: template Makefile, now type "make emu" and if you have Dolphin Emulator installed, the dol will load immediately ! :)
−
* updated: template Makefile, now type "make emu" and if you have Dolphin
+
* fixed: Code dump when using ML_DrawText(), you have to use #n and #t instead of \n and \t, sorry.
−
Emulator installed, the dol will load immediately ! :)
−
* fixed: Code dump when using ML_DrawText(), you have to use #n and #t instead
−
of \n and \t, sorry.
* fixed: possible weird things happening on the screen
* fixed: possible weird things happening on the screen
−
* Added strucutre ML_TextInfo to store infos about a text to be drawn (width,
+
* Added strucutre ML_TextInfo to store infos about a text to be drawn (width, height, numbers of characters that will be printed) returned by ML_GetTextInfo()
−
height, numbers of characters that will be printed) returned by ML_GetTextInfo()
* documentation update
* documentation update
* optimizations
* optimizations