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It's been a year now and still no cheat support, I understand cheating sucks sometimes but for those who'd like to do it when stuck, or just to have fun after finishing the game, it'd be great! --[[User:Cuber|Cuber]] 17:51, 18 November 2009 (UTC)
 
It's been a year now and still no cheat support, I understand cheating sucks sometimes but for those who'd like to do it when stuck, or just to have fun after finishing the game, it'd be great! --[[User:Cuber|Cuber]] 17:51, 18 November 2009 (UTC)
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It's 2010 and there's still no cheat support? Whats going on? --[[User:nstorm12|nstorm12]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 21:13, 25 February 2010 (UTC).</span><!--Template:Undated-->
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It's 2010 and there's still no cheat support? Whats going on? --[[User:nstorm12|nstorm12]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 21:13, 25 February 2010 (UTC).</span><!--Template:Undated-->
    
CHEAT SUPPORT! TEH SWOOSHY DEMANDS IT! xD --[[User:SwooshyCueb|SwooshyCueb]] 11:37, 22 July 2010 (UTC)
 
CHEAT SUPPORT! TEH SWOOSHY DEMANDS IT! xD --[[User:SwooshyCueb|SwooshyCueb]] 11:37, 22 July 2010 (UTC)
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Ok, so... how do you get color palettes to work? It says this includes a palette for Kid Icarus, but I'm trying to play it and if I enable the "GB mono colorization" option in the video menu then reset the game, everything is completely black. If click on the "GB palette: custom" it takes me to a palette editor with a "load/save" button, but if I click that button all it does is say, "palette saved," and there is no way to load a palette.... I can monkey around with the palette editor, but I just end up with a really ugly game.... How can I load a saved palette?  --[[User:Mr. Reaper|Mr. Reaper]] 19:08, 1 June 2010 (UTC)
 
Ok, so... how do you get color palettes to work? It says this includes a palette for Kid Icarus, but I'm trying to play it and if I enable the "GB mono colorization" option in the video menu then reset the game, everything is completely black. If click on the "GB palette: custom" it takes me to a palette editor with a "load/save" button, but if I click that button all it does is say, "palette saved," and there is no way to load a palette.... I can monkey around with the palette editor, but I just end up with a really ugly game.... How can I load a saved palette?  --[[User:Mr. Reaper|Mr. Reaper]] 19:08, 1 June 2010 (UTC)
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:EDIT: Ok, it looks like the palette is selected based on the internal name of the ROM.... But this doesn't seen to be working for me. It would be nice if you could manually select a palette from a list of saved palettes..... &lt;small>—Preceding unsigned comment added by [[User:Mr. Reaper|Mr. Reaper]] ([[User talk:Mr. Reaper|talk]] • [[Special:Contributions/Mr. Reaper|contribs]]) 19:15, 1 June 2010 (UTC)&lt;/small>
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:EDIT: Ok, it looks like the palette is selected based on the internal name of the ROM.... But this doesn't seen to be working for me. It would be nice if you could manually select a palette from a list of saved palettes..... <small>—Preceding unsigned comment added by [[User:Mr. Reaper|Mr. Reaper]] ([[User talk:Mr. Reaper|talk]] • [[Special:Contributions/Mr. Reaper|contribs]]) 19:15, 1 June 2010 (UTC)</small>
    
::Ok, after some more testing, here is a detailed description of the problem and steps to reproduce it. 1. With a clean, fresh install of VBAGX, start it up, then start up Kid Icarus game. Game is in black and white. 2. Go to video options and turn on "gb mono colorization," leave menu, and game is still in black and (brighter) white. 3. Select "new game" in Kid Icarus, or press the RESET option in the VBAGX menu. Game is now totally black -- you can't see anything. 4. Then the user may wonder what is wrong and go back to the video menu, and click on "gb custom palette" button.... There's no way to load a palette there, so exit that screen without doing anything.... But having done that, the game will AUTO SAVE the "all black" palette as the one to use with Kid Icarus (even without pressing the load/save button), so after that, the game will ALWAYS be solid black when trying to use the color option with Kid Icarus, even if the user exits the emulator and starts it again..... The correct solution is (after reinstalling VGBGX to fix your messed up palette file for Kid Icarus), change step 3 above to: 3. Exit the game, all the way back to the main menu of VBAGX, and re-load the Kid Icarus game. Now the colors will be correct..... --[[User:Mr. Reaper|Mr. Reaper]] 19:59, 1 June 2010 (UTC)
 
::Ok, after some more testing, here is a detailed description of the problem and steps to reproduce it. 1. With a clean, fresh install of VBAGX, start it up, then start up Kid Icarus game. Game is in black and white. 2. Go to video options and turn on "gb mono colorization," leave menu, and game is still in black and (brighter) white. 3. Select "new game" in Kid Icarus, or press the RESET option in the VBAGX menu. Game is now totally black -- you can't see anything. 4. Then the user may wonder what is wrong and go back to the video menu, and click on "gb custom palette" button.... There's no way to load a palette there, so exit that screen without doing anything.... But having done that, the game will AUTO SAVE the "all black" palette as the one to use with Kid Icarus (even without pressing the load/save button), so after that, the game will ALWAYS be solid black when trying to use the color option with Kid Icarus, even if the user exits the emulator and starts it again..... The correct solution is (after reinstalling VGBGX to fix your messed up palette file for Kid Icarus), change step 3 above to: 3. Exit the game, all the way back to the main menu of VBAGX, and re-load the Kid Icarus game. Now the colors will be correct..... --[[User:Mr. Reaper|Mr. Reaper]] 19:59, 1 June 2010 (UTC)
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=== Search Feature ===
 
=== Search Feature ===
I think it should have a search feature to make finding games on the emulator easy so people can easily find the game they are looking for and not have to scroll all the way to the bottom just to find one game and please tell me what you think of this feature and thanks for your emulator i use it alot! &lt;small>—Preceding unsigned comment added by [[User:Daltonphil|Daltonphil]] ([[User talk:Daltonphil|talk]] • [[Special:Contributions/Daltonphil|contribs]]) 17:33, 28 December 2009 (UTC)&lt;/small>
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I think it should have a search feature to make finding games on the emulator easy so people can easily find the game they are looking for and not have to scroll all the way to the bottom just to find one game and please tell me what you think of this feature and thanks for your emulator i use it alot! <small>—Preceding unsigned comment added by [[User:Daltonphil|Daltonphil]] ([[User talk:Daltonphil|talk]] • [[Special:Contributions/Daltonphil|contribs]]) 17:33, 28 December 2009 (UTC)</small>
    
I agree, though it'd also be nice if there was a way to search by genre, or to have a favorites/sort by rating section easily pulled up without having to resort to multiple folder trees. --[[User:FSLink|FSLink]] 14:03, 12 February 2010 (UTC)
 
I agree, though it'd also be nice if there was a way to search by genre, or to have a favorites/sort by rating section easily pulled up without having to resort to multiple folder trees. --[[User:FSLink|FSLink]] 14:03, 12 February 2010 (UTC)
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::::: What about if your HP is low (red area) to have a feature that rumbles with the warning sound? Like a short little rumble?
 
::::: What about if your HP is low (red area) to have a feature that rumbles with the warning sound? Like a short little rumble?
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:I just started playing Mario &amp; Luigi: Superstar Saga tonight and according to the game's options, it has rumble support if played using the Game Boy Player adapter. Could that be hacked into VBAGX or would the fact that the game normally requires the GBP make that currently impossible? [[User:SMR Kurosan|SMR Kurosan]] 07:07, 6 May 2009 (UTC)
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:I just started playing Mario & Luigi: Superstar Saga tonight and according to the game's options, it has rumble support if played using the Game Boy Player adapter. Could that be hacked into VBAGX or would the fact that the game normally requires the GBP make that currently impossible? [[User:SMR Kurosan|SMR Kurosan]] 07:07, 6 May 2009 (UTC)
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::Wow, I was about to say the exact same thing. I guess the same could be said about other Game Boy Player rumble-added games, too, like Pokémon Pinball Ruby and Sapphire. [[User:CompC|CompC]] &lt;s>3:15, 30 May 2009 (UTC)&lt;/s> &lt;span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 03:19, 30 May 2009 (UTC).&lt;/span>&lt;!--Template:Undated-->
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::Wow, I was about to say the exact same thing. I guess the same could be said about other Game Boy Player rumble-added games, too, like Pokémon Pinball Ruby and Sapphire. [[User:CompC|CompC]] <s>3:15, 30 May 2009 (UTC)</s> <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 03:19, 30 May 2009 (UTC).</span><!--Template:Undated-->
    
:::Right, I play Pokémon Pinball Ruby and Sapphire all the time, and I wish this feature would be implemented.  --[[User:Williamdude1|Williamdude1]] 00:51, 25 December 2009 (UTC)
 
:::Right, I play Pokémon Pinball Ruby and Sapphire all the time, and I wish this feature would be implemented.  --[[User:Williamdude1|Williamdude1]] 00:51, 25 December 2009 (UTC)
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How about Mario Tennis and Mario Tennis Power Tour? Swing the remote to swing the racket and nunchuk stick to move. Dunno how well Mario Golf would work but Mario Tennis should be doable. -Corey89
 
How about Mario Tennis and Mario Tennis Power Tour? Swing the remote to swing the racket and nunchuk stick to move. Dunno how well Mario Golf would work but Mario Tennis should be doable. -Corey89
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How about pointer support for TBS games, such as the Advance Wars and Fire Emblem series? -Alpha Q Hard &lt;small>—Preceding unsigned comment added by [[User:Alpha Q Hard|Alpha Q Hard]] ([[User talk:Alpha Q Hard|talk]] • [[Special:Contributions/Alpha Q Hard|contribs]]) 08:20, 9 October 2009 (UTC)&lt;/small>
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How about pointer support for TBS games, such as the Advance Wars and Fire Emblem series? -Alpha Q Hard <small>—Preceding unsigned comment added by [[User:Alpha Q Hard|Alpha Q Hard]] ([[User talk:Alpha Q Hard|talk]] • [[Special:Contributions/Alpha Q Hard|contribs]]) 08:20, 9 October 2009 (UTC)</small>
    
== Missing Sound! ==
 
== Missing Sound! ==
I'm having a huge problem related to the sound in a rom. It's a Translation Patched ROM, so that it's in English instead of Japanese. When I try to play this rom on my Wii using this program it's completely muted, and I can't find any way to fix that. When I play it on a computer, the sound is crystal clear, including when I use the the computer version of this emulator. But on the Wii, it's completely silent. I have the most recent version of VBAgx installed, the most recent version of Home Brew Channel and Browser installed, and all of my Wii's IOS have been updated to the latest version (via Home Brew update programs, so that I don't lose functionality). I've swapped preferences every way possible, and I've run out of things to try. If anyone knows of any reason why a game would stop making noise only on this system's emulator, please let me know. In particular though, if you know of any way that the program itself can be altered to insure correction of this glitch, I will be very very appreciative. Thank you for your time, and in advance for any help you may be able to provide. I love using the program, when this error isn't present. Keep up the good work. - [[User:Masterwriter42|masterwriter42]] &lt;span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 02:44, 28 April 2009 (UTC).&lt;/span>&lt;!--Template:Undated-->
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I'm having a huge problem related to the sound in a rom. It's a Translation Patched ROM, so that it's in English instead of Japanese. When I try to play this rom on my Wii using this program it's completely muted, and I can't find any way to fix that. When I play it on a computer, the sound is crystal clear, including when I use the the computer version of this emulator. But on the Wii, it's completely silent. I have the most recent version of VBAgx installed, the most recent version of Home Brew Channel and Browser installed, and all of my Wii's IOS have been updated to the latest version (via Home Brew update programs, so that I don't lose functionality). I've swapped preferences every way possible, and I've run out of things to try. If anyone knows of any reason why a game would stop making noise only on this system's emulator, please let me know. In particular though, if you know of any way that the program itself can be altered to insure correction of this glitch, I will be very very appreciative. Thank you for your time, and in advance for any help you may be able to provide. I love using the program, when this error isn't present. Keep up the good work. - [[User:Masterwriter42|masterwriter42]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 02:44, 28 April 2009 (UTC).</span><!--Template:Undated-->
    
== Cheats and Loading Save on PC ==
 
== Cheats and Loading Save on PC ==
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Dude I freaking tried. It doesn't work. If VBA GX is supposed to be the Wii version of VBA for the PC, you think they would have the decency to make Gameshark/Game Genie (GB/GBC games)/Codebreaker code support like the VBA. Trying to load a save from the VBA GX onto the VBA is f'ed up too. I loaded it as a Battery File guess what, Game deletes the saved game, and I'm talking about Pokemon Ruby Destiny (hack). All I want is to get the damn cheats from the save current data on my VBA GX to the VBA version and be able to have the cheats implented into the VBA GX when I play. Its nothing but pure insanity, if they can get Cheat support for the SNES9.X GX and FCEU GX emulators, why can't they do it for VBA GX??? WHY?! --[[User:RPD490|RPD490]] 05:02, 1 December 2009 (UTC)
 
Dude I freaking tried. It doesn't work. If VBA GX is supposed to be the Wii version of VBA for the PC, you think they would have the decency to make Gameshark/Game Genie (GB/GBC games)/Codebreaker code support like the VBA. Trying to load a save from the VBA GX onto the VBA is f'ed up too. I loaded it as a Battery File guess what, Game deletes the saved game, and I'm talking about Pokemon Ruby Destiny (hack). All I want is to get the damn cheats from the save current data on my VBA GX to the VBA version and be able to have the cheats implented into the VBA GX when I play. Its nothing but pure insanity, if they can get Cheat support for the SNES9.X GX and FCEU GX emulators, why can't they do it for VBA GX??? WHY?! --[[User:RPD490|RPD490]] 05:02, 1 December 2009 (UTC)
 
: Actually, I did it quite easily. I played a bit on my Wii, then loaded the ROM and save into VBA for PC. I used a couple cheats (99 Masterballs, etc.) and did an in game save. Then I loaded the new save onto my SD card and it worked fine on my Wii. Though I guess this wouldn't work for gameplay cheats (walk through walls, etc.).  
 
: Actually, I did it quite easily. I played a bit on my Wii, then loaded the ROM and save into VBA for PC. I used a couple cheats (99 Masterballs, etc.) and did an in game save. Then I loaded the new save onto my SD card and it worked fine on my Wii. Though I guess this wouldn't work for gameplay cheats (walk through walls, etc.).  
--[[User:nstorm12|nstorm12]] &lt;span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 21:09, 25 February 2010 (UTC).
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--[[User:nstorm12|nstorm12]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 21:09, 25 February 2010 (UTC).
    
: As of July 27th 2010, Loading .sgm files from vbagx into vba(pc) (Atleast for Pokemon Emerald.) does not work :'( I will go cry now.
 
: As of July 27th 2010, Loading .sgm files from vbagx into vba(pc) (Atleast for Pokemon Emerald.) does not work :'( I will go cry now.
 
--[[User:Xrythx|Xrythx]] 23:39, 27 July 2010 (UTC)
 
--[[User:Xrythx|Xrythx]] 23:39, 27 July 2010 (UTC)
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== Turbo Mode Problem ==
 
== Turbo Mode Problem ==
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When I first saw there was a turbo mode, I was thrilled. But when I loaded up Metroid Fusion, I noticed that the turbo buttons were set to buttons that were likely to be pushed at the same time. In the future, maybe the option to turn turbo on and off in the preferences would help with games that dual button presses would be common (like Metroid games and Kingdom Hearts: CoM) &lt;small>—Preceding unsigned comment added by [[User:UltimateAgent|UltimateAgent]] ([[User talk:UltimateAgent|talk]] • [[Special:Contributions/UltimateAgent|contribs]]) 02:18, 5 May 2009&lt;/small>
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When I first saw there was a turbo mode, I was thrilled. But when I loaded up Metroid Fusion, I noticed that the turbo buttons were set to buttons that were likely to be pushed at the same time. In the future, maybe the option to turn turbo on and off in the preferences would help with games that dual button presses would be common (like Metroid games and Kingdom Hearts: CoM) <small>—Preceding unsigned comment added by [[User:UltimateAgent|UltimateAgent]] ([[User talk:UltimateAgent|talk]] • [[Special:Contributions/UltimateAgent|contribs]]) 02:18, 5 May 2009</small>
    
When you use the gamecube controller, Turbo is right on the C stick. This is not confusable with anything else. I just wish that it would work a little better on some (maybe core-heavy) games. It just acts like a frame skip in that situation. But it works perfect for GB/GBC. -[[User:Williamdude1|Williamdude1]] 01:36, 10 June 2009 (UTC)
 
When you use the gamecube controller, Turbo is right on the C stick. This is not confusable with anything else. I just wish that it would work a little better on some (maybe core-heavy) games. It just acts like a frame skip in that situation. But it works perfect for GB/GBC. -[[User:Williamdude1|Williamdude1]] 01:36, 10 June 2009 (UTC)
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::You can't, at least not anymore. I've removed the support. --[[User:Tantric|Tantric]] 05:02, 2 March 2010 (UTC)
 
::You can't, at least not anymore. I've removed the support. --[[User:Tantric|Tantric]] 05:02, 2 March 2010 (UTC)
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== Sound output slowly dying with savestates &amp; version 2.0.6 of vba ==
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== Sound output slowly dying with savestates & version 2.0.6 of vba ==
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We've been playing Golden Sun (GBA game) alot lately, and using savestates with this game and the latest vba for wii (2.0.6 atm) is causing the following problem: vba is slowly killing all audio in the game. After about 100th savestate the sound got distorted and soon after that (around savestate #150-200) all audio stopped playing. The game works still though but no audio playback at all. I tried to load the lastest state, make a savegame &amp; reset the game. But the audio was still nowhere to be heard.--[[User:Wiibrewfan4|Wiibrewfan4]] 13:32, 9 September 2009 (UTC)
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We've been playing Golden Sun (GBA game) alot lately, and using savestates with this game and the latest vba for wii (2.0.6 atm) is causing the following problem: vba is slowly killing all audio in the game. After about 100th savestate the sound got distorted and soon after that (around savestate #150-200) all audio stopped playing. The game works still though but no audio playback at all. I tried to load the lastest state, make a savegame & reset the game. But the audio was still nowhere to be heard.--[[User:Wiibrewfan4|Wiibrewfan4]] 13:32, 9 September 2009 (UTC)
    
== Save bombs ==
 
== Save bombs ==
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== USB HDD Timeout ==
 
== USB HDD Timeout ==
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I have a Seagate Expansion 500 GB drive, which is prone to spindowns when sitting idly. So while I play on VBA GX, I have to constantly save to make sure the drive doesn't spin down from inactivity. Would it be possible to address this issue? --[[User:Dialexio|&lt;span style="color:#C20; font-weight:normal;">Dialexio&lt;/span>]] 21:49, 8 January 2010 (UTC)
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I have a Seagate Expansion 500 GB drive, which is prone to spindowns when sitting idly. So while I play on VBA GX, I have to constantly save to make sure the drive doesn't spin down from inactivity. Would it be possible to address this issue? --[[User:Dialexio|<span style="color:#C20; font-weight:normal;">Dialexio</span>]] 21:49, 8 January 2010 (UTC)
    
==Cheats would be appreciated==
 
==Cheats would be appreciated==
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==Sound problems==
 
==Sound problems==
When I played Mario&amp;Luigi Super Star Saga I notice the sound the text makes when you talk to someone makes a "berp" sound and if I press A too fast there is no longer sound made from text.Also the sound when you land an attack/or defeat the opponent it is also different.
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When I played Mario&Luigi Super Star Saga I notice the sound the text makes when you talk to someone makes a "berp" sound and if I press A too fast there is no longer sound made from text.Also the sound when you land an attack/or defeat the opponent it is also different.
Actually the whole game has sound issues in many points in game.Also freezes from performing a bounce bros move sometimes.Doesn't give black screen with codes just freezes. &lt;small>—Preceding unsigned comment added by [[User:FuglyKirby102|FuglyKirby102]] ([[User talk:FuglyKirby102|talk]] • [[Special:Contributions/FuglyKirby102|contribs]]) 00:39, 20 May 2010 (UTC)&lt;/small>
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Actually the whole game has sound issues in many points in game.Also freezes from performing a bounce bros move sometimes.Doesn't give black screen with codes just freezes. <small>—Preceding unsigned comment added by [[User:FuglyKirby102|FuglyKirby102]] ([[User talk:FuglyKirby102|talk]] • [[Special:Contributions/FuglyKirby102|contribs]]) 00:39, 20 May 2010 (UTC)</small>
    
== Problems with Golden Sun 2 ==
 
== Problems with Golden Sun 2 ==
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