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Current version I'm using is 2.2.2.
 
Current version I'm using is 2.2.2.
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Tantric has fixed FCEUGX and SNES9xGX so that they render perfectly (yay), but VBAGX still suffers from this issue (when using "Unfiltered" graphics). Specifically, what happens is that the graphics are stretched or scaled weird, so that some rows of pixels are too fat, or some rows are too thin, causing distortions. It was hard for me to work out the specific settings in VBSGX, because it took me a while to find some games that had a good pattern of pixels to use to judge how accurately things were being rendered... and also, regular GB games use different settings than GBA games.
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Tantric has fixed FCEUGX and SNES9xGX so that they render perfectly (yay), but VBAGX still suffers from this issue (when using "Unfiltered" graphics). Specifically, what happens is that the graphics are stretched or scaled weird, so that some rows of pixels are too fat, or some rows are too thin, causing distortions. It was hard for me to work out the specific settings in VBAGX, because it took me a while to find some games that had a good pattern of pixels to use to judge how accurately things were being rendered... and also, regular GB games use different settings than GBA games.
    
The games I used are:
 
The games I used are:
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in GBA games, any of the following:
 
in GBA games, any of the following:
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Maintain Aspect Ratio, Vertical Scaling 70%, Horizontal Scaling 89%.
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* Maintain Aspect Ratio, Vertical Scaling 70%, Horizontal Scaling 89%.
Stretch To Fit, Vertical Scaling 70%, Horizontal Scaling 75%.
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* Stretch To Fit, Vertical Scaling 70%, Horizontal Scaling 75%.
Partial Stretch -- same scaling as Stretch to Fit.
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* Partial Stretch -- same scaling as Stretch to Fit.
    
All of these options will appear identical on the screen... at least they do on my 16:9 LCD (i.e., the end result takes up the same portion on the screen). And as far as I can tell, both Stretch options are identical for GBA games. Of course, you now have thick borders all around the screen... but the graphics are rendered perfectly with no distortions.
 
All of these options will appear identical on the screen... at least they do on my 16:9 LCD (i.e., the end result takes up the same portion on the screen). And as far as I can tell, both Stretch options are identical for GBA games. Of course, you now have thick borders all around the screen... but the graphics are rendered perfectly with no distortions.
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In regular GB games, either of these:
 
In regular GB games, either of these:
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Maintain Aspect Ratio, Vertical Scaling 95%, Horizontal Scaling 80%.
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* Maintain Aspect Ratio, Vertical Scaling 95%, Horizontal Scaling 80%.
Stretch to Fit, Vertical Scaling 95%, Horizontal Scaling 75%.
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* Stretch to Fit, Vertical Scaling 95%, Horizontal Scaling 75%.
 
With Partial Stretch the Vertical Zoom is the same 95%, but there is no perfect setting for Horizontal Zoom.... 92% or 93% is very close, but if you look closely there will still be a couple columns of distorted pixels.
 
With Partial Stretch the Vertical Zoom is the same 95%, but there is no perfect setting for Horizontal Zoom.... 92% or 93% is very close, but if you look closely there will still be a couple columns of distorted pixels.
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So the best choices are Maintain Aspect Ratio (which produces a thin game screen) or Stretch to Fit (which produces a fat game screen). I prefer the thin screen (on a widescreen TV anyway), because the fat screen makes things look TOO fat.
 
So the best choices are Maintain Aspect Ratio (which produces a thin game screen) or Stretch to Fit (which produces a fat game screen). I prefer the thin screen (on a widescreen TV anyway), because the fat screen makes things look TOO fat.
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