Changes

Jump to navigation Jump to search
Line 283: Line 283:  
Current version I'm using is 2.2.2.
 
Current version I'm using is 2.2.2.
   −
Tantric has fixed FCEUGX and SNES9xGX so that they render perfectly (yay), but VBAGX still suffers from this issue (when using "Unfiltered" graphics). Specifically, what happenes is that the graphics are stretched or scaled wierd, so that some rows of pizels are too fat, or some rows are too thin, causing distortions. It was hard for me to work out the specific settings in VBSGX, because it took me a while to find some games that had a good pattern of pixels to use to judge how accurately things were being rendered... and also, regular GB games use different settings than GBA games.
+
Tantric has fixed FCEUGX and SNES9xGX so that they render perfectly (yay), but VBAGX still suffers from this issue (when using "Unfiltered" graphics). Specifically, what happens is that the graphics are stretched or scaled weird, so that some rows of pixels are too fat, or some rows are too thin, causing distortions. It was hard for me to work out the specific settings in VBSGX, because it took me a while to find some games that had a good pattern of pixels to use to judge how accurately things were being rendered... and also, regular GB games use different settings than GBA games.
    
The games I used are:
 
The games I used are:
   −
For regular GB: Dragon Warrior Monsters. The pattern on the rug and lines in the floor of the first screen work pretty well to useto judge that everything is being rendered correctly, but if you play a little bit into the game, after you talk to the king, you go to a monster pen in a grassy field. Then walk to the top left, and the sky has a checkerboard pixel pattern that allows you to easily see if all the pixels are the same size or if they are distorted. Make a save state there if you want to be able to quickly return here to check the scaling.
+
For regular GB: Dragon Warrior Monsters. The pattern on the rug and lines in the floor of the first screen work pretty well to used to judge that everything is being rendered correctly, but if you play a little bit into the game, after you talk to the king, you go to a monster pen in a grassy field. Then walk to the top left, and the sky has a checkerboard pixel pattern that allows you to easily see if all the pixels are the same size or if they are distorted. Make a save state there if you want to be able to quickly return here to check the scaling.
   −
For GBA games: Pokemone Mystery Dungeon - Red REscue Team. After you start the game and go through all the dialog, you will enter the first dungeon. then go into the menu, to "Others," "Game Options," "Dungeon," then change "Map" to "Shade." When you return to the game there will be a nice pixel checkerboard pattern shading the minimap, which makes it easy to judge if all the pixels are the same size or are distorted.... Again (after walking around a bit so you get a good size minimap) make a save state for quick returning to this screen if you want to quickly check the rendering int he future.
+
For GBA games: Pokemon Mystery Dungeon - Red Rescue Team. After you start the game and go through all the dialog, you will enter the first dungeon. then go into the menu, to "Others," "Game Options," "Dungeon," then change "Map" to "Shade." When you return to the game there will be a nice pixel checkerboard pattern shading the minimap, which makes it easy to judge if all the pixels are the same size or are distorted.... Again (after walking around a bit so you get a good size minimap) make a save state for quick returning to this screen if you want to quickly check the rendering int he future.
      −
So anyway, you should be able to tell right away that these checkerboard patterns of pixels are distorted.... Unkess you're using Filtered Rendering, which makes everything kind of blurry.... If you like it that way, you really don't need to mess with any more settings :P
+
So anyway, you should be able to tell right away that these checkerboard patterns of pixels are distorted.... Unless you're using Filtered Rendering, which makes everything kind of blurry.... If you like it that way, you really don't need to mess with any more settings :P
   −
But if you're picky like me, first go into the Video Settings for the emulator and make sure Rednering to Unfiltered.... and now you'll be able to see the distortion....
+
But if you're picky like me, first go into the Video Settings for the emulator and make sure Rendering to Unfiltered.... and now you'll be able to see the distortion....
    
Quickly, the settings that will get rid of the distortions are:
 
Quickly, the settings that will get rid of the distortions are:
426

edits

Navigation menu