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:::Wow, hadn't noticed ThemeShooterX. Very impressive. Sorry, but the regular ThemeShooter will never reach this level. I will try to add more stuff, but it will never be that advanced. I don't have much free time, and ThemeShooter isn't my main priority. But nice work Leathl if you read this on ThemeShooterX. --[[User:SifJar|SifJar]] 19:31, 29 September 2010 (CEST)
:::Wow, hadn't noticed ThemeShooterX. Very impressive. Sorry, but the regular ThemeShooter will never reach this level. I will try to add more stuff, but it will never be that advanced. I don't have much free time, and ThemeShooter isn't my main priority. But nice work Leathl if you read this on ThemeShooterX. --[[User:SifJar|SifJar]] 19:31, 29 September 2010 (CEST)
::::If anyone knows how to port programs from mac to windows it would be very helpful. --[[User:Abeckring|Abeckring]] 00:23, 1 October 2010 (CEST)
::::If anyone knows how to port programs from mac to windows it would be very helpful. --[[User:Abeckring|Abeckring]] 00:23, 1 October 2010 (CEST)
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:::::I'm not exactly an expert on this, but glancing over the source of ThemeShooterX reveals that it uses Objective C and opening main.c revealed that the cocoa libraries were imported. In other words, whilst Objective C can be compiled under Linux and Windows, the Cocoa API is unique to OS X and any calls to this API would have to be rewritten to use a different API. Again, I'm no expert on this or anything but I'd imagine that adding most of the features onto ThemeShooter (or ThemeShooterTk) should be easier than rewriting the OS X version. If/when I get time I plan on adding more features to ThemeShooterTk but it'll never be anywhere nearly as good as ThemeShooterX. [[User:HoKaze|HoKaze]] 20:32, 1 October 2010 (CEST)
===Accepted feature requests===
===Accepted feature requests===