In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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Many authors have contributed to the SDL Wii port over the years. The original source is from [http://www.libsdl.org libSDL]. A GameCube version was found in the devkitPro CVS repository. Mindcry made the port compatible with the Wii and added on sound, SDL_mixer and SDL_image. Devildante recompiled a version of SDL_image with libjpeg support, and added SDL_gfx and SDL_ttf with FreeType. Numerous changes were also made by Yohannes (threading, audio, etc), and David Hudson updated to the latest SDL SVN. Tantric has also rewritten portions, including the file access, audio, and video systems.
 
Many authors have contributed to the SDL Wii port over the years. The original source is from [http://www.libsdl.org libSDL]. A GameCube version was found in the devkitPro CVS repository. Mindcry made the port compatible with the Wii and added on sound, SDL_mixer and SDL_image. Devildante recompiled a version of SDL_image with libjpeg support, and added SDL_gfx and SDL_ttf with FreeType. Numerous changes were also made by Yohannes (threading, audio, etc), and David Hudson updated to the latest SDL SVN. Tantric has also rewritten portions, including the file access, audio, and video systems.
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== Tips ==
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SDL_Init must include the SDL_INIT_JOYSTICK flag set for any input events to work, and SDL_JoystickOpen(0) must be called. Wiimote events come as SDL_MOUSBUTTON* and SDL_MOUSEMOTION as well as SDL_JOYBUTTON* events.
    
== See Also ==
 
== See Also ==
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